Use-after-free when rendering material previews #80630
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Reference: blender/blender#80630
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System Information
Operating system: Linux-5.4.0-7642-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Radeon Vega Frontier Edition (VEGA10, DRM 3.35.0, 5.4.0-7642-generic, LLVM 10.0.0) X.Org 4.6 (Core Profile) Mesa 20.0.8
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, hash:
4ccd5bf5c6
Short description of error
When rendering material preview icons, memory freed through
gpu_node_graph_prune_unused()
caused heap-use-after-free when callingcodegen_call_functions()
.Exact steps for others to reproduce the error
I didn't manage to recreate this in a simpler file, so here is a only slightly simplified production file (not too heavy): lookdev_funeral_01.blend
(Enable ASan to get a proper report).
Added subscriber: @JulianEisel
Added subscriber: @Raimund58
Added subscriber: @mano-wii
I can't reproduce the problem
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002
Added subscribers: @brecht, @fclem
This seems to be related to
f0c376a52a
. @brecht can you take a look?Use-after-free when renderingto Use-after-free when rendering material previewsThis issue was referenced by
38d1bd9cc6
This issue was referenced by
7347228d56
This issue was referenced by
7177a580cc
Changed status from 'Needs Triage' to: 'Resolved'