Assigning more than one material messes object up #81187

Closed
opened 2 years ago by MiceAreVeryNice · 12 comments

System Information
Operating system: Pisi Linux 2.1.2 (x64)
Graphics card: AMD Radeon HD 8330 with the Xorg Radeon driver

Blender Version
Broken: 2.83 to 2.90.1
Worked: 2.82a, 2.91.0 Alpha (e5aa9decb2)

Short description of error
multimatweevee.png
Rendered with Eevee
multimatwcycles.png
Rendered with Cycles

Assigning a second material to a mesh makes the portion with said material set glitch. This problem is present in all view modes except for wireframe and Cycles render. Using blender-softwaregl makes no difference in regards to the situation.

Exact steps for others to reproduce the error
Create an object and set a material to it. Add a second material and assign it to a portion of the mesh.
Test case available here: whenyoucanuseonlycycles.blend
System information available here: system-info.txt

UPDATE:
I removed the references to the nVidia configuration as viewport drawing problems with legacy nVidia cards is a confirmed issue . Also, the glitch didn't surface in 2.91.0 Alpha, which means that a software issue could be at the root of the problem.
A dmesg capture - blenderglitch.txt - reports GPU faults with Blender 2.83. However, drawing multimaterial mesh in Blender 2.91 produces neither the drawing glitch nor the dmesg message.

**System Information** Operating system: Pisi Linux 2.1.2 (x64) Graphics card: AMD Radeon HD 8330 with the Xorg Radeon driver **Blender Version** Broken: 2.83 to 2.90.1 Worked: 2.82a, 2.91.0 Alpha (e5aa9decb23f) **Short description of error** ![multimatweevee.png](https://archive.blender.org/developer/F8922018/multimatweevee.png) Rendered with Eevee ![multimatwcycles.png](https://archive.blender.org/developer/F8922020/multimatwcycles.png) Rendered with Cycles Assigning a second material to a mesh makes the portion with said material set glitch. This problem is present in all view modes except for wireframe and Cycles render. Using blender-softwaregl makes no difference in regards to the situation. **Exact steps for others to reproduce the error** Create an object and set a material to it. Add a second material and assign it to a portion of the mesh. Test case available here: [whenyoucanuseonlycycles.blend](https://archive.blender.org/developer/F8922025/whenyoucanuseonlycycles.blend) System information available here: [system-info.txt](https://archive.blender.org/developer/F8957334/system-info.txt) UPDATE: I removed the references to the nVidia configuration as viewport drawing problems with legacy nVidia cards is a [confirmed issue ](https://developer.blender.org/T71576). Also, the glitch didn't surface in 2.91.0 Alpha, which means that a software issue could be at the root of the problem. A dmesg capture - [blenderglitch.txt](https://archive.blender.org/developer/F8957343/blenderglitch.txt) - reports GPU faults with Blender 2.83. However, drawing multimaterial mesh in Blender 2.91 produces neither the drawing glitch nor the dmesg message.
Poster

Added subscriber: @MiceAreVeryNice

Added subscriber: @MiceAreVeryNice
EAW commented 2 years ago

Added subscriber: @EAW

Added subscriber: @EAW
EAW commented 2 years ago

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
EAW commented 2 years ago

Thanks for the report. The NVIDIA GPUs are below the minimum requirements for Blender, so there is no longer support for it. https://www.blender.org/download/requirements/

Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

If that doesn't help, you can use previous Blender versions like 2.79: https://www.blender.org/download/previous-versions/

As far as I can tell, the Xorg Radeon driver is a 2D video only driver. To check, Open Blender and click on Help->Save Sytem Info in the topbar menu. Upload that file here please.

Thanks for the report. The NVIDIA GPUs are below the minimum requirements for Blender, so there is no longer support for it. https://www.blender.org/download/requirements/ Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html If that doesn't help, you can use previous Blender versions like 2.79: https://www.blender.org/download/previous-versions/ As far as I can tell, the Xorg Radeon driver is a 2D video only driver. To check, Open Blender and click on Help->Save Sytem Info in the topbar menu. Upload that file here please.
Poster

System info fetched:

=====================================
= Blender 2.90.0 System Information =
=====================================


Blender:
=====================================

version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29c0, type: Release
build date: 2020-08-31, 11:54:54
platform: Linux
binary path: '/app/blender/blender'
build cflags:  -Wall -Wcast-align -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -Wimplicit-fallthrough=5  -fuse-ld=gold -std=gnu11   -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2 -D_GLIBCXX_USE_CXX11_ABI=0
build cxxflags:  -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wrestrict -Wuninitialized -Wundef -Wmissing-declarations -Wimplicit-fallthrough=5  -fuse-ld=gold -std=c++17   -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2 -D_GLIBCXX_USE_CXX11_ABI=0
build linkflags:  -Wl,--version-script='/home/sources/buildbot-worker-linux_centos7/linux_290/blender.git/source/creator/blender.map'
build system: CMake

Python:
=====================================

version: 3.7.7 (default, Jul  9 2020, 12:52:49)  [GCC 9.3.1 20200408 (Red Hat 9.3.1-2)]
file system encoding: utf-8:surrogateescape
paths:
	'/app/blender/2.90/scripts/startup'
	'/app/blender/2.90/scripts/modules'
	'/app/blender/2.90/python/lib/python37.zip'
	'/app/blender/2.90/python/lib/python3.7'
	'/app/blender/2.90/python/lib/python3.7/lib-dynload'
	'/app/blender/2.90/python/lib/python3.7/site-packages'
	'/app/blender/2.90/scripts/freestyle/modules'
	'/app/blender/2.90/scripts/addons/modules'
	'/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/modules'
	'/app/blender/2.90/scripts/addons'
	'/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons'

Python (External Binary):
=====================================

binary path: '/app/blender/2.90/python/bin/python3.7m'
version: Python 3.7.7

Directories:
=====================================

scripts:
	'/app/blender/2.90/scripts/modules'
	'/app/blender/2.90/scripts'
	'/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts'
user scripts: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts'
pref scripts: None
datafiles: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/datafiles/'
config: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/config/'
scripts : '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/'
autosave: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/autosave/'
tempdir: '/tmp/blender_4Q0fHs/'

FFmpeg:
=====================================

avcodec:   '58, 54, 100'
avdevice:  '58,  8, 100'
avformat:  '58, 29, 100'
avutil:    '56, 31, 100'
swscale:   ' 5,  5, 100'

SDL:
=====================================

Version: 2.0.12
Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)

Other Libraries:
=====================================

OpenColorIO:  1,  1,  1
OpenImageIO:  2,  1, 15
OpenShadingLanguage:  1, 10, 10
OpenSubdiv:  0,  0,  0
OpenVDB:  7,  0,  0
Alembic:  1,  7, 12
USD:  0, 20,  5

OpenGL:
=====================================

renderer:	'AMD KABINI (DRM 2.50.0, 4.19.56, LLVM 10.0.1)'
vendor:		'X.Org'
version:	'4.5 (Core Profile) Mesa 20.1.5'
extensions:
	GL_AMD_conservative_depth
	GL_AMD_depth_clamp_separate
	GL_AMD_draw_buffers_blend
	GL_AMD_gpu_shader_int64
	GL_AMD_multi_draw_indirect
	GL_AMD_performance_monitor
	GL_AMD_pinned_memory
	GL_AMD_query_buffer_object
	GL_AMD_seamless_cubemap_per_texture
	GL_AMD_shader_stencil_export
	GL_AMD_shader_trinary_minmax
	GL_AMD_texture_texture4
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_viewport_index
	GL_ANGLE_texture_compression_dxt3
	GL_ANGLE_texture_compression_dxt5
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_1_compatibility
	GL_ARB_ES3_2_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_bindless_texture
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_compute_variable_group_size
	GL_ARB_conditional_render_inverted
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_cull_distance
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_derivative_control
	GL_ARB_direct_state_access
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_shader
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_gl_spirv
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_gpu_shader_int64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_occlusion_query2
	GL_ARB_parallel_shader_compile
	GL_ARB_pipeline_statistics_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_sprite
	GL_ARB_polygon_offset_clamp
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robust_buffer_access_behavior
	GL_ARB_robustness
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counter_ops
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_ballot
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_clock
	GL_ARB_shader_group_vote
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_stencil_export
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_image_samples
	GL_ARB_shader_texture_lod
	GL_ARB_shader_viewport_layer_array
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_include
	GL_ARB_shading_language_packing
	GL_ARB_spirv_extensions
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_filter_anisotropic
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transform_feedback_overflow_query
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ATI_blend_equation_separate
	GL_ATI_meminfo
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXT_EGL_image_storage
	GL_EXT_EGL_sync
	GL_EXT_abgr
	GL_EXT_blend_equation_separate
	GL_EXT_depth_bounds_test
	GL_EXT_draw_buffers2
	GL_EXT_draw_instanced
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_multisample_blit_scaled
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_memory_object
	GL_EXT_memory_object_fd
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_pixel_buffer_object
	GL_EXT_polygon_offset_clamp
	GL_EXT_provoking_vertex
	GL_EXT_shader_image_load_formatted
	GL_EXT_shader_image_load_store
	GL_EXT_shader_integer_mix
	GL_EXT_shader_samples_identical
	GL_EXT_texture_array
	GL_EXT_texture_compression_dxt1
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_integer
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_R8
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shadow_lod
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_snorm
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback
	GL_EXT_vertex_array_bgra
	GL_EXT_vertex_attrib_64bit
	GL_EXT_window_rectangles
	GL_IBM_multimode_draw_arrays
	GL_KHR_blend_equation_advanced
	GL_KHR_context_flush_control
	GL_KHR_debug
	GL_KHR_no_error
	GL_KHR_parallel_shader_compile
	GL_KHR_robust_buffer_access_behavior
	GL_KHR_robustness
	GL_KHR_texture_compression_astc_ldr
	GL_KHR_texture_compression_astc_sliced_3d
	GL_MESA_framebuffer_flip_y
	GL_MESA_pack_invert
	GL_MESA_shader_integer_functions
	GL_MESA_texture_signed_rgba
	GL_NVX_gpu_memory_info
	GL_NV_alpha_to_coverage_dither_control
	GL_NV_conditional_render
	GL_NV_copy_image
	GL_NV_depth_clamp
	GL_NV_packed_depth_stencil
	GL_NV_texture_barrier
	GL_NV_vdpau_interop
	GL_OES_EGL_image
	GL_S3_s3tc

Implementation Dependent OpenGL Limits:
=====================================

Maximum DrawElements Vertices:	3000
Maximum DrawElements Indices:	3000

GLSL:
Maximum Varying Floats:	128
Maximum Vertex Attributes:	16
Maximum Vertex Uniform Components:	16384
Maximum Fragment Uniform Components:	16384
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	192

Cycles:
=====================================


CPU device capabilities: SSE2 SSE3 SSE41 AVX

OpenCL device capabilities:
Number of platforms: 1
Platform #0
	Platform Name: Clover
	Platform Vendor: Mesa
	Platform Version: OpenCL 1.1 Mesa 20.1.5
	Platform Profile: FULL_PROFILE
	Platform Extensions: cl_khr_icd
	Number of devices: 1
		Device: #0
			Device Name: AMD KABINI (DRM 2.50.0, 4.19.56, LLVM 10.0.1)
			Device Vendor: AMD
			Device OpenCL C Version: OpenCL C 1.1 
			Device Profile: FULL_PROFILE
			Device Version: OpenCL 1.1 Mesa 20.1.5
			Device Extensions: cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_fp64
			Device Max clock frequency (MHz): 496
			Device Max compute units: 2
			Device Max work group size: 256

Enabled add-ons:
=====================================

io_anim_bvh (version: (1, 0, 0), path: /app/blender/2.90/scripts/addons/io_anim_bvh/__init__.py)
io_curve_svg (version: UNKNOWN, path: /app/blender/2.90/scripts/addons/io_curve_svg/__init__.py)
io_mesh_ply (version: UNKNOWN, path: /app/blender/2.90/scripts/addons/io_mesh_ply/__init__.py)
io_mesh_stl (version: (1, 1, 3), path: /app/blender/2.90/scripts/addons/io_mesh_stl/__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: /app/blender/2.90/scripts/addons/io_mesh_uv_layout/__init__.py)
io_scene_fbx (version: (4, 21, 3), path: /app/blender/2.90/scripts/addons/io_scene_fbx/__init__.py)
io_scene_gltf2 (version: (1, 3, 48), path: /app/blender/2.90/scripts/addons/io_scene_gltf2/__init__.py)
io_scene_obj (version: (3, 8, 0), path: /app/blender/2.90/scripts/addons/io_scene_obj/__init__.py)
io_scene_x3d (version: (2, 2, 5), path: /app/blender/2.90/scripts/addons/io_scene_x3d/__init__.py)
cycles (version: UNKNOWN, path: /app/blender/2.90/scripts/addons/cycles/__init__.py)
screencastkeys (version: (3, 0, 0), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/screencastkeys/__init__.py)
AddRenderButton (version: (0, 0, 3), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/AddRenderButton.py)
mmd_tools (version: (0, 7, 0), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/mmd_tools/__init__.py)
ant_landscape (version: (0, 1, 8), path: /app/blender/2.90/scripts/addons/ant_landscape/__init__.py)
render_povray (version: (0, 1, 0), path: /app/blender/2.90/scripts/addons/render_povray/__init__.py)
MB-Lab-1_7_7 (version: (1, 7, 7), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/MB-Lab-1_7_7/__init__.py)
BlendLuxCore (version: (2, 2), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/BlendLuxCore/__init__.py)
add_mesh_rocks (version: (1, 4), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/add_mesh_rocks/__init__.py)
add_mesh_extra_objects (version: (0, 3, 6), path: /app/blender/2.90/scripts/addons/add_mesh_extra_objects/__init__.py)
blenderkit (version: (1, 0, 31), path: /app/blender/2.90/scripts/addons/blenderkit/__init__.py)
archipack (version: (1, 2, 83), path: /app/blender/2.90/scripts/addons/archipack/__init__.py)
archimesh (version: (1, 2, 2), path: /app/blender/2.90/scripts/addons/archimesh/__init__.py)
add_mesh_BoltFactory (version: (0, 4, 0), path: /app/blender/2.90/scripts/addons/add_mesh_BoltFactory/__init__.py)
add_mesh_discombobulator (version: (0, 1, 0), path: /app/blender/2.90/scripts/addons/add_mesh_discombobulator/__init__.py)
add_mesh_geodesic_domes (version: (0, 3, 6), path: /app/blender/2.90/scripts/addons/add_mesh_geodesic_domes/__init__.py)

System info fetched: ``` ===================================== = Blender 2.90.0 System Information = ===================================== Blender: ===================================== version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29c0, type: Release build date: 2020-08-31, 11:54:54 platform: Linux binary path: '/app/blender/blender' build cflags: -Wall -Wcast-align -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -Wimplicit-fallthrough=5 -fuse-ld=gold -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2 -D_GLIBCXX_USE_CXX11_ABI=0 build cxxflags: -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wrestrict -Wuninitialized -Wundef -Wmissing-declarations -Wimplicit-fallthrough=5 -fuse-ld=gold -std=c++17 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -msse2 -D_GLIBCXX_USE_CXX11_ABI=0 build linkflags: -Wl,--version-script='/home/sources/buildbot-worker-linux_centos7/linux_290/blender.git/source/creator/blender.map' build system: CMake Python: ===================================== version: 3.7.7 (default, Jul 9 2020, 12:52:49) [GCC 9.3.1 20200408 (Red Hat 9.3.1-2)] file system encoding: utf-8:surrogateescape paths: '/app/blender/2.90/scripts/startup' '/app/blender/2.90/scripts/modules' '/app/blender/2.90/python/lib/python37.zip' '/app/blender/2.90/python/lib/python3.7' '/app/blender/2.90/python/lib/python3.7/lib-dynload' '/app/blender/2.90/python/lib/python3.7/site-packages' '/app/blender/2.90/scripts/freestyle/modules' '/app/blender/2.90/scripts/addons/modules' '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/modules' '/app/blender/2.90/scripts/addons' '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons' Python (External Binary): ===================================== binary path: '/app/blender/2.90/python/bin/python3.7m' version: Python 3.7.7 Directories: ===================================== scripts: '/app/blender/2.90/scripts/modules' '/app/blender/2.90/scripts' '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts' user scripts: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts' pref scripts: None datafiles: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/datafiles/' config: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/config/' scripts : '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/' autosave: '/home/cincin/.var/app/org.blender.Blender/config/blender/2.90/autosave/' tempdir: '/tmp/blender_4Q0fHs/' FFmpeg: ===================================== avcodec: '58, 54, 100' avdevice: '58, 8, 100' avformat: '58, 29, 100' avutil: '56, 31, 100' swscale: ' 5, 5, 100' SDL: ===================================== Version: 2.0.12 Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON) Other Libraries: ===================================== OpenColorIO: 1, 1, 1 OpenImageIO: 2, 1, 15 OpenShadingLanguage: 1, 10, 10 OpenSubdiv: 0, 0, 0 OpenVDB: 7, 0, 0 Alembic: 1, 7, 12 USD: 0, 20, 5 OpenGL: ===================================== renderer: 'AMD KABINI (DRM 2.50.0, 4.19.56, LLVM 10.0.1)' vendor: 'X.Org' version: '4.5 (Core Profile) Mesa 20.1.5' extensions: GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc Implementation Dependent OpenGL Limits: ===================================== Maximum DrawElements Vertices: 3000 Maximum DrawElements Indices: 3000 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 16384 Maximum Fragment Uniform Components: 16384 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles: ===================================== CPU device capabilities: SSE2 SSE3 SSE41 AVX OpenCL device capabilities: Number of platforms: 1 Platform #0 Platform Name: Clover Platform Vendor: Mesa Platform Version: OpenCL 1.1 Mesa 20.1.5 Platform Profile: FULL_PROFILE Platform Extensions: cl_khr_icd Number of devices: 1 Device: #0 Device Name: AMD KABINI (DRM 2.50.0, 4.19.56, LLVM 10.0.1) Device Vendor: AMD Device OpenCL C Version: OpenCL C 1.1 Device Profile: FULL_PROFILE Device Version: OpenCL 1.1 Mesa 20.1.5 Device Extensions: cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_fp64 Device Max clock frequency (MHz): 496 Device Max compute units: 2 Device Max work group size: 256 Enabled add-ons: ===================================== io_anim_bvh (version: (1, 0, 0), path: /app/blender/2.90/scripts/addons/io_anim_bvh/__init__.py) io_curve_svg (version: UNKNOWN, path: /app/blender/2.90/scripts/addons/io_curve_svg/__init__.py) io_mesh_ply (version: UNKNOWN, path: /app/blender/2.90/scripts/addons/io_mesh_ply/__init__.py) io_mesh_stl (version: (1, 1, 3), path: /app/blender/2.90/scripts/addons/io_mesh_stl/__init__.py) io_mesh_uv_layout (version: (1, 1, 1), path: /app/blender/2.90/scripts/addons/io_mesh_uv_layout/__init__.py) io_scene_fbx (version: (4, 21, 3), path: /app/blender/2.90/scripts/addons/io_scene_fbx/__init__.py) io_scene_gltf2 (version: (1, 3, 48), path: /app/blender/2.90/scripts/addons/io_scene_gltf2/__init__.py) io_scene_obj (version: (3, 8, 0), path: /app/blender/2.90/scripts/addons/io_scene_obj/__init__.py) io_scene_x3d (version: (2, 2, 5), path: /app/blender/2.90/scripts/addons/io_scene_x3d/__init__.py) cycles (version: UNKNOWN, path: /app/blender/2.90/scripts/addons/cycles/__init__.py) screencastkeys (version: (3, 0, 0), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/screencastkeys/__init__.py) AddRenderButton (version: (0, 0, 3), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/AddRenderButton.py) mmd_tools (version: (0, 7, 0), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/mmd_tools/__init__.py) ant_landscape (version: (0, 1, 8), path: /app/blender/2.90/scripts/addons/ant_landscape/__init__.py) render_povray (version: (0, 1, 0), path: /app/blender/2.90/scripts/addons/render_povray/__init__.py) MB-Lab-1_7_7 (version: (1, 7, 7), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/MB-Lab-1_7_7/__init__.py) BlendLuxCore (version: (2, 2), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/BlendLuxCore/__init__.py) add_mesh_rocks (version: (1, 4), path: /home/cincin/.var/app/org.blender.Blender/config/blender/2.90/scripts/addons/add_mesh_rocks/__init__.py) add_mesh_extra_objects (version: (0, 3, 6), path: /app/blender/2.90/scripts/addons/add_mesh_extra_objects/__init__.py) blenderkit (version: (1, 0, 31), path: /app/blender/2.90/scripts/addons/blenderkit/__init__.py) archipack (version: (1, 2, 83), path: /app/blender/2.90/scripts/addons/archipack/__init__.py) archimesh (version: (1, 2, 2), path: /app/blender/2.90/scripts/addons/archimesh/__init__.py) add_mesh_BoltFactory (version: (0, 4, 0), path: /app/blender/2.90/scripts/addons/add_mesh_BoltFactory/__init__.py) add_mesh_discombobulator (version: (0, 1, 0), path: /app/blender/2.90/scripts/addons/add_mesh_discombobulator/__init__.py) add_mesh_geodesic_domes (version: (0, 3, 6), path: /app/blender/2.90/scripts/addons/add_mesh_geodesic_domes/__init__.py) ```
Poster

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
iss commented 2 years ago
Collaborator

Added subscriber: @iss

Added subscriber: @iss
iss commented 2 years ago
Collaborator

From what I heard in #71576 this is apparently fixed in 2.91

Please download latest development build from https://builder.blender.org/download/ and re-check.

I will merge this report in meanwhile.

From what I heard in #71576 this is apparently fixed in 2.91 Please download latest development build from https://builder.blender.org/download/ and re-check. I will merge this report in meanwhile.
iss commented 2 years ago
Collaborator

Closed as duplicate of #71576

Closed as duplicate of #71576
iss closed this issue 2 years ago
iss commented 2 years ago
Collaborator

I see in report that you mention, that this works in 2.91 so nevermind my comment.

I see in report that you mention, that this works in 2.91 so nevermind my comment.

Added subscriber: @amy_aimei

Added subscriber: @amy_aimei

I just tested 2.91.0 Alpha (ba8233174c) with the legacy nVidia cards, it works. Both 2.83.7 and 2.90.1 are not working.

I just tested 2.91.0 Alpha (ba8233174cd7) with the legacy nVidia cards, it works. Both 2.83.7 and 2.90.1 are not working.
ThomasDinges added this to the 2.90 milestone 2 days ago
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Module › Animation & Rigging
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Reference: blender/blender#81187
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