EEVEE: Scattering pass is also outputted as Transmittance Volume Renderpass #81254
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Reference: blender/blender#81254
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System Information
Operating system: Linux-5.4.0-48-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.23.04
Blender Version
Broken: version: 2.83.*; 2.91.0 Alpha, branch: master, commit date: 2020-09-28 12:56, hash:
c6b904e972
Worked: No official release.
Short description of error
When rendering a transmittance volume render pass the result is the same as the scattering pass.
Exact steps for others to reproduce the error
eevee_cycles_volume_transmittance.blend
Added subscriber: @Jeroen-Bakker
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @EAW
Oh, I just assumed this was just a current limitation that would be handled in D7010: EEVEE: Arbitrary Output Variables or I would have reported it earlier. My mistake.
@EAW: well it was implemented in 2.83.0 it is also in the demo video of 2.83. But we might have un-fixed it :-)
This issue was referenced by
6b1042f45a
This issue was referenced by
7c373555fd
Changed status from 'Confirmed' to: 'Resolved'