Width space any menu without ... (3 dots) #81400

Closed
opened 2 years ago by Kent-Davis · 51 comments

System Information
Operating system: Darwin-20.1.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.40

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-01 21:21, hash: edd1164575
Worked: (newest version of Blender that worked as expected)

Short description of error
Width space any menu without ... (3 dots)

Exact steps for others to reproduce the error
MacOS 11 Beta

Width space any menu without ... (3 dots)
See 3 picture you can see ... (3 dots) below

I am deaf/blind (Low vision) on Preferences > Theme on "Text Style" plus Interface on "Resolution Scale (2.00)
Need to fix width to be fit without ...
Screen Shot 2020-10-02 at 1.32.39 PM.png

Screen Shot 2020-10-02 at 1.31.48 PM.png

Screen Shot 2020-10-02 at 1.32.41 PM.png

**System Information** Operating system: Darwin-20.1.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.40 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-01 21:21, hash: `edd1164575` Worked: (newest version of Blender that worked as expected) **Short description of error** Width space any menu without ... (3 dots) **Exact steps for others to reproduce the error** MacOS 11 Beta Width space any menu without ... (3 dots) See 3 picture you can see ... (3 dots) below I am deaf/blind (Low vision) on Preferences > Theme on "Text Style" plus Interface on "Resolution Scale (2.00) Need to fix width to be fit without ... ![Screen Shot 2020-10-02 at 1.32.39 PM.png](https://archive.blender.org/developer/F8948281/Screen_Shot_2020-10-02_at_1.32.39_PM.png) ![Screen Shot 2020-10-02 at 1.31.48 PM.png](https://archive.blender.org/developer/F8948282/Screen_Shot_2020-10-02_at_1.31.48_PM.png) ![Screen Shot 2020-10-02 at 1.32.41 PM.png](https://archive.blender.org/developer/F8948283/Screen_Shot_2020-10-02_at_1.32.41_PM.png)
Poster

Added subscriber: @Kent-Davis

Added subscriber: @Kent-Davis
Collaborator

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Collaborator

I'm not sure how this one will be triaged. Currently popovers don't support dynamic width based on the text, it would be nice to support though.

Just so you know, you can hover over the label with a "..." at the end and it will show the full text in a tooltip. I know that's not a perfect solution, but at least it might help until there is one.

I'm not sure how this one will be triaged. Currently popovers don't support dynamic width based on the text, it would be nice to support though. Just so you know, you can hover over the label with a "..." at the end and it will show the full text in a tooltip. I know that's not a perfect solution, but at least it might help until there is one.
Poster

No that is not show TOOLTIP while hover mouse cursor. image.png

No that is not show TOOLTIP while hover mouse cursor. ![image.png](https://archive.blender.org/developer/F8949583/image.png)
Collaborator

You're right, sorry about that. It's when you hover over the value / color on the right that the full property name is displayed.

You're right, sorry about that. It's when you hover over the value / color on the right that the full property name is displayed.
Poster

How?

How?
Harley commented 2 years ago
Collaborator

Added subscriber: @Harley

Added subscriber: @Harley
Harley commented 2 years ago
Collaborator

@HooglyBoogly - Kent is changing the interface text size in Preferences / Themes / Text Style so that he can have larger text without also having an enlarged vertical line spacing or having huge icons. This seems like a quite a legitimate use case, although I wish we could do this a bit better.

First, I think we should not allow separate sizing of both "Widget" and "Widget Label" as they both have to be the same or things break in the UI anyway.

Then once we did that we'd have a single "points" value that we could use in combination with dpi and/or Resolution scale when sizing menu, popover, and dialog width. In effect change from a popover width that is "800 pixels wide at Resolution Scale 1.0" to being "the width of 40 ems"

@HooglyBoogly - Kent is changing the interface text size in Preferences / Themes / Text Style so that he can have larger text without also having an enlarged vertical line spacing or having huge icons. This seems like a quite a legitimate use case, although I wish we could do this a bit better. First, I think we should not allow separate sizing of both "Widget" and "Widget Label" as they both have to be the same or things break in the UI anyway. Then once we did that we'd have a single "points" value that we could use in combination with dpi and/or Resolution scale when sizing menu, popover, and dialog width. In effect change from a popover width that is "800 pixels wide at Resolution Scale 1.0" to being "the width of 40 ems"
Poster

You did not listen me what I said. I have low vision

You did not listen me what I said. I have low vision
Poster

Need to fix auto width itself in code to fix.

Need to fix auto width itself in code to fix.
Harley commented 2 years ago
Collaborator

@Kent-Davis - You did not listen me what I said. I have low vision

Yes, I understand that perfectly.

@Kent-Davis - Need to fix auto width itself in code to fix.

Yes, that is in fact exactly what I said, with details on how we could approach doing so.

> @Kent-Davis - You did not listen me what I said. I have low vision Yes, I understand that perfectly. > @Kent-Davis - Need to fix auto width itself in code to fix. Yes, that is in fact **exactly** what I said, with details on how we could approach doing so.
Poster

Ok I am use Macintosh MacOS 11 Beta.

Ok I am use Macintosh MacOS 11 Beta.
Harley self-assigned this 2 years ago
Harley commented 2 years ago
Collaborator

Actually this might be fairly trivial. And would be nice to do for the accessibility issue here, but there are also some internationalization issues it would help with.

Actually this might be fairly trivial. And would be nice to do for the accessibility issue here, but there are also some internationalization issues it would help with.
Poster

Ok

Ok
Harley commented 2 years ago
Collaborator

Notes to self: A quick look at this and it seems like it might be easy and make a lot of sense. It cannot be part of the sizing of all block though, more a change in the way that we calculate the widths. For this though we'd need to be able to easily compare the current text size against "normal" and that will be available with D9107 in 2.92 (probably).

@Kent-Davis - Hey, I was hoping that you can tell me a few things about how you run your blender:

What is your resolution scale? Edit / Preferences / Interface / Resolution Scale
What is your line width? Edit / Preferences / Interface / Line Width
What the point sizes you set Edit / Preferences / Themes / Text Style

Notes to self: A quick look at this and it seems like it might be easy and make a lot of sense. It cannot be part of the sizing of all block though, more a change in the way that we calculate the widths. For this though we'd need to be able to easily compare the current text size against "normal" and that will be available with [D9107](https://archive.blender.org/developer/D9107) in 2.92 (probably). @Kent-Davis - Hey, I was hoping that you can tell me a few things about how you run your blender: What is your resolution scale? Edit / Preferences / Interface / Resolution Scale What is your line width? Edit / Preferences / Interface / Line Width What the **point** sizes you set Edit / Preferences / Themes / Text Style
Poster

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Poster

@Harley I am sorry I do not believe you said "CAN'T" no way.
Everything possible to fix. I has been send report ticket few years and send many tickets.

5K retina display 27" iMac for Mac only. Not for Windows.
Do you have Mac?

Resolution Size 2.00
Line Width your wrong answer.
Screen Shot 2020-10-05 at 9.13.22 PM.png

Screen Shot 2020-10-05 at 9.17.44 PM.png

Screen Shot 2020-10-05 at 9.17.47 PM.png

I can't read "normal size" sorry. They need to work on code to be fit.
@lichtwerk know.

@Harley I am sorry I do not believe you said "CAN'T" no way. Everything possible to fix. I has been send report ticket few years and send many tickets. 5K retina display 27" iMac for Mac only. Not for Windows. Do you have Mac? Resolution Size 2.00 Line Width your wrong answer. ![Screen Shot 2020-10-05 at 9.13.22 PM.png](https://archive.blender.org/developer/F8959741/Screen_Shot_2020-10-05_at_9.13.22_PM.png) ![Screen Shot 2020-10-05 at 9.17.44 PM.png](https://archive.blender.org/developer/F8959743/Screen_Shot_2020-10-05_at_9.17.44_PM.png) ![Screen Shot 2020-10-05 at 9.17.47 PM.png](https://archive.blender.org/developer/F8959745/Screen_Shot_2020-10-05_at_9.17.47_PM.png) I can't read "normal size" sorry. They need to work on code to be fit. @lichtwerk know.
Harley commented 2 years ago
Collaborator

@Kent-Davis - I am sorry I do not believe you said "CAN'T" no way.

I didn’t say “can’t”.

Thanks for the details of your system and settings, so I can test identically.

I can't read "normal size...

Yes, and I will see if I can improve things for you.

> @Kent-Davis - I am sorry I do not believe you said "CAN'T" no way. I didn’t say “can’t”. Thanks for the details of your system and settings, so I can test identically. > I can't read "normal size... Yes, and I will see if I can improve things for you.
Poster

Oh ok.
Do you have Macintosh computer?

Oh ok. Do you have Macintosh computer?
Poster

image.png
Now you see "Cannot" same "can't"

![image.png](https://archive.blender.org/developer/F8959829/image.png) Now you see "Cannot" same "can't"
Harley commented 2 years ago
Collaborator

@Kent-Davis Now you see "Cannot" same "can't"

You are just misinterpreting a comment I made to myself about possible implementation. I am saying that I have to do it one particular way and not in some other way.

Recreating "Before and After" captures based on your images above. The top of each image is the part that you highlighted in blender as it is now. The bottom of each shows how it looks after my own changes I am working on:

KentFalloff.png

KentStroke.png

KentCursor.png

> @Kent-Davis Now you see "Cannot" same "can't" You are just misinterpreting a comment I made to myself about possible implementation. I am saying that I have to do it one particular way and not in some other way. Recreating "Before and After" captures based on your images above. The top of each image is the part that you highlighted in blender as it is now. The bottom of each shows how it looks after my own changes I am working on: ![KentFalloff.png](https://archive.blender.org/developer/F8962429/KentFalloff.png) ![KentStroke.png](https://archive.blender.org/developer/F8962433/KentStroke.png) ![KentCursor.png](https://archive.blender.org/developer/F8962436/KentCursor.png)
Poster

Now I see before (me) and after (you) I got it. Are you use Macintosh?

(More Space) on System Preferences > Display
Screen Shot 2020-10-06 at 1.24.59 PM.png

Now I see before (me) and after (you) I got it. Are you use Macintosh? (More Space) on System Preferences > Display ![Screen Shot 2020-10-06 at 1.24.59 PM.png](https://archive.blender.org/developer/F8962537/Screen_Shot_2020-10-06_at_1.24.59_PM.png)
Harley commented 2 years ago
Collaborator

A patch can be found here: https://developer.blender.org/D9132

A patch can be found here: https://developer.blender.org/D9132
Poster

You are wrong answer you did not put Mac information.
I can tell this link for Windows only.
Please do focus on Mac.

You are wrong answer you did not put Mac information. I can tell this link for Windows only. Please do focus on Mac.
Harley commented 2 years ago
Collaborator

@Kent-Davis - I can tell this link for Windows only. Please do focus on Mac.

That is incorrect Kent. The display of blender is the same on all platforms and the patch I have created will effect Mac, Windows, Linux, and everything else.

> @Kent-Davis - I can tell this link for Windows only. Please do focus on Mac. That is incorrect Kent. The display of blender is the same on all platforms and the patch I have created will effect Mac, Windows, Linux, and everything else.
Poster

No. Windows display and Macintosh display is different. Think about iMac have 5K. do you have Macintosh yourself?

Windows and Linux up to limit number example 2048.

Macintosh can be 6400 x 3600 pixels.
I do ask you. Do you have your iMac yourself?

No. Windows display and Macintosh display is different. Think about iMac have 5K. do you have Macintosh yourself? Windows and Linux up to limit number example 2048. Macintosh can be 6400 x 3600 pixels. I do ask you. Do you have your iMac yourself?
Harley commented 2 years ago
Collaborator

@Kent-Davis - do ask you. Do you have your iMac yourself?

No, I do not. But as far as your issue is concerned there is no difference. Please stop wasting time with this line of questioning. If you are able to compile blender from source, then please test the linked patch. Otherwise you'll have to wait for others to test, approve, and then hopefully you will find your problem fixed one day in a blender release.

> @Kent-Davis - do ask you. Do you have your iMac yourself? No, I do not. But as far as your issue is concerned there is no difference. Please stop wasting time with this line of questioning. If you are able to compile blender from source, then please test the linked patch. Otherwise you'll have to wait for others to test, approve, and then hopefully you will find your problem fixed one day in a blender release.
Poster

I don't know how to fix code inside the Blender 2.91 Alpha

I don't know how to fix code inside the Blender 2.91 Alpha
Harley commented 2 years ago
Collaborator

Then you are going to have to trust me that the patch fixes the issue that you show in this ticket, and wait for it to be (hopefully) approved and committed.

Then you are going to have to trust me that the patch fixes the issue that you show in this ticket, and wait for it to be (hopefully) approved and committed.
Poster

I am wait for next Daily Build will be October 6, 2020. I am in USA Pacific Time California.

I am wait for next Daily Build will be October 6, 2020. I am in USA Pacific Time California.
Harley commented 2 years ago
Collaborator

The patch is not committed so it will not be on a daily build. If you watch the patch that it is on you can following its progress from evaluation, through corrections, approval, and committing. It could take days, weeks, or longer depending on how many people test, how busy everyone is, etc.

The patch is not committed so it will not be on a daily build. If you watch the patch that it is on you can following its progress from evaluation, through corrections, approval, and committing. It could take days, weeks, or longer depending on how many people test, how busy everyone is, etc.
Poster

I will not follow patch for Windows only.
I can do follow patch for Macintosh only.
I am wait for some one use Macintosh to answer.

I will not follow patch for Windows only. I can do follow patch for Macintosh only. I am wait for some one use Macintosh to answer.
Poster

I see "wmWindow *window = CTX_wm_window(C);" is not match on Macintosh. I ignore it.

I see "wmWindow *window = CTX_wm_window(C);" is not match on Macintosh. I ignore it.
Harley commented 2 years ago
Collaborator

@Kent-Davis - I see "wmWindow *window = CTX_wm_window(C);" is not match on Macintosh. I ignore it.

Ignore whatever you want, but you are still wrong. A "wmWindow" is blender's structure to hold a window on all platforms. It has nothing to do with the Windows operating system. Again, please stop this line of questioning. You are making incorrect assumptions because of a lack of understanding of the blender source code. I don't have time to answer these off-topic questions here.

> @Kent-Davis - I see "wmWindow *window = CTX_wm_window(C);" is not match on Macintosh. I ignore it. Ignore whatever you want, but you are still wrong. A "wmWindow" is blender's structure to hold a window on all platforms. It has nothing to do with the Windows operating system. Again, please stop this line of questioning. You are making incorrect assumptions because of a lack of understanding of the blender source code. I don't have time to answer these off-topic questions here.
Poster

Added subscriber: @ankitm

Added subscriber: @ankitm
Poster

I found your name @ankitm I let you know read above because they focus Windows they don't understand Macintosh. They force me to check link I ignore as well about Windows. Would some one deeply inspect on Mac only. Not for Windows.

I found your name @ankitm I let you know read above because they focus Windows they don't understand Macintosh. They force me to check link I ignore as well about Windows. Would some one deeply inspect on Mac only. Not for Windows.
ankitm commented 2 years ago
Collaborator

@Kent-Davis the code is talking about this window https://en.wikipedia.org/wiki/Window_(computing)
not this Windows: https://en.wikipedia.org/wiki/Microsoft_Windows
Also, remember that we have a "Window" menu in all macOS apps :)

@Kent-Davis the code is talking about this window https://en.wikipedia.org/wiki/Window_(computing) not this Windows: https://en.wikipedia.org/wiki/Microsoft_Windows Also, remember that we have a "Window" menu in all macOS apps :)
Harley commented 2 years ago
Collaborator

@ankitm -

In a nutshell @Kent-Davis increases his Themes/Text Style font points to make everything more readable because of visual problems. And as that point size is increased, independently of Resolution Scale, some things like the width of popovers become too narrow. This patch solves that but for some reason he doesn't believe me (and can't test himself) and thinks this will work only for Windows (because of some object names). Not sure why he thinks I'm lying to him when I am only trying to help him, but it is what it is... LOL

@ankitm - In a nutshell @Kent-Davis increases his Themes/Text Style font points to make everything more readable because of visual problems. And as that point size is increased, independently of Resolution Scale, some things like the width of popovers become too narrow. This patch solves that but for some reason he doesn't believe me (and can't test himself) and thinks this will work only for Windows (because of some object names). Not sure why he thinks I'm lying to him when I am only trying to help him, but it is what it is... LOL
ankitm commented 2 years ago
Collaborator

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Poster

Thank @ankitm see my MacOS 11 Beta on System Preferences > Display > More Space (6400 x 3600)
27" 5K
Screen Shot 2020-10-06 at 1.24.59 PM.png

Thank @ankitm see my MacOS 11 Beta on System Preferences > Display > More Space (6400 x 3600) 27" 5K ![Screen Shot 2020-10-06 at 1.24.59 PM.png](https://archive.blender.org/developer/F8962537/Screen_Shot_2020-10-06_at_1.24.59_PM.png)
Poster

@HooglyBoogly Oh well you did choice for Windows 10 did not show Macintosh. Do you have your own iMac ?

@HooglyBoogly Oh well you did choice for Windows 10 did not show Macintosh. Do you have your own iMac ?
Harley commented 2 years ago
Collaborator

@Kent-Davis - Oh well you did choice for Windows 10 did not show Macintosh. Do you have your own iMac ?

As mentioned, the problem you are reporting is not specific to Macintosh. And the fix referenced affects all platforms, including Macintosh.

> @Kent-Davis - Oh well you did choice for Windows 10 did not show Macintosh. Do you have your own iMac ? As mentioned, the problem you are reporting is **not** specific to Macintosh. And the fix referenced affects **all** platforms, including Macintosh.
Poster

Windoes 10 and Macintosh is different.

Windoes 10 and Macintosh is different.
Harley commented 2 years ago
Collaborator

@Kent-Davis - Windoes 10 and Macintosh is different.

That is true, but completely irrelevant. The problem you have reported affects all platforms, and the referenced fix applies to all platforms.

> @Kent-Davis - Windoes 10 and Macintosh is different. That is true, but completely irrelevant. The problem you have reported affects all platforms, and the referenced fix applies to all platforms.
Collaborator

This issue was referenced by bdad412fa7

This issue was referenced by bdad412fa76e6f4035f0a49c0b224de659ebbc25
Collaborator

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
HooglyBoogly closed this issue 2 years ago
Poster

@HooglyBoogly Congratulation there for Mac resolve. I can show you screenshot for Mac only.
Screen Shot 2020-10-18 at 7.04.39 PM.png

Screen Shot 2020-10-18 at 7.04.27 PM.png

Screen Shot 2020-10-18 at 7.01.16 PM.png

Screen Shot 2020-10-18 at 7.04.35 PM.png

Screen Shot 2020-10-18 at 7.04.42 PM.png

@HooglyBoogly Congratulation there for Mac resolve. I can show you screenshot for Mac only. ![Screen Shot 2020-10-18 at 7.04.39 PM.png](https://archive.blender.org/developer/F9014493/Screen_Shot_2020-10-18_at_7.04.39_PM.png) ![Screen Shot 2020-10-18 at 7.04.27 PM.png](https://archive.blender.org/developer/F9014494/Screen_Shot_2020-10-18_at_7.04.27_PM.png) ![Screen Shot 2020-10-18 at 7.01.16 PM.png](https://archive.blender.org/developer/F9014495/Screen_Shot_2020-10-18_at_7.01.16_PM.png) ![Screen Shot 2020-10-18 at 7.04.35 PM.png](https://archive.blender.org/developer/F9014496/Screen_Shot_2020-10-18_at_7.04.35_PM.png) ![Screen Shot 2020-10-18 at 7.04.42 PM.png](https://archive.blender.org/developer/F9014498/Screen_Shot_2020-10-18_at_7.04.42_PM.png)
Harley commented 2 years ago
Collaborator

@Kent-Davis - Congratulation there for Mac resolve. I can show you screenshot for Mac only.
Screen Shot 2020-10-18 at 7.01.16 PM.png

Glad things are working better for you. That one popover though, for "Cursor" is problematic even with default sizes, so I will have to widen that separately. Here it is with default font settings and sizes:

SculptCursorPopover.png

> @Kent-Davis - Congratulation there for Mac resolve. I can show you screenshot for Mac only. > ![Screen Shot 2020-10-18 at 7.01.16 PM.png](https://archive.blender.org/developer/F9014495/Screen_Shot_2020-10-18_at_7.01.16_PM.png) Glad things are working better for you. That one popover though, for "Cursor" is problematic even with default sizes, so I will have to widen that separately. Here it is with default font settings and sizes: ![SculptCursorPopover.png](https://archive.blender.org/developer/F9017368/SculptCursorPopover.png)
Poster

@Harley Oh I see no problem.

@Harley Oh I see no problem.
Harley commented 2 years ago
Collaborator

@Kent-Davis - Oh I see no problem.

I just mean that the ellipsis you see after "Inverse Cursor" I also see in regular usage. We should be able to fix that too.

> @Kent-Davis - Oh I see no problem. I just mean that the ellipsis you see after "Inverse Cursor" I also see in regular usage. We should be able to fix that too.
Poster

Sure no problem.

Sure no problem.
Sign in to join this conversation.
No Label
Interest/Alembic
Interest/Animation & Rigging
Interest/Asset Browser
Interest/Asset Browser Project Overview
Interest/Audio
Interest/Automated Testing
Interest/Blender Asset Bundle
Interest/Collada
Interest/Compositing
Interest/Core
Interest/Cycles
Interest/Dependency Graph
Interest/Development Management
Interest/Eevee & Viewport
Interest/Freestyle
Interest/Geometry Nodes
Interest/Grease Pencil
Interest/ID Management
Interest/Images & Movies
Interest/Import/Export
Interest/Line Art
Interest/Masking
Interest/Modeling
Interest/Modifiers
Interest/Motion Tracking
Interest/Nodes & Physics
Interest/Overrides
Interest/Performance
Interest/Performance
Interest/Physics
Interest/Pipeline, Assets & I/O
Interest/Platforms, Builds, Tests & Devices
Interest/Python API
Interest/Render & Cycles
Interest/Render Pipeline
Interest/Sculpt, Paint & Texture
Interest/Text Editor
Interest/Translations
Interest/Triaging
Interest/Undo
Interest/USD
Interest/User Interface
Interest/UV Editing
Interest/VFX & Video
Interest/Video Sequencer
Interest/Virtual Reality
legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/Triaging
legacy module/User Interface
legacy module/VFX & Video
legacy project/1.0.0-beta.2
legacy project/Asset Browser (Archived)
legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Code Quest
legacy project/Datablocks and Libraries
legacy project/Eevee
legacy project/Game Animation
legacy project/Game Audio
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Logic
legacy project/Game Physics
legacy project/Game Python
legacy project/Game Rendering
legacy project/Game UI
legacy project/GPU / Viewport
legacy project/GSoC
legacy project/Infrastructure: Websites
legacy project/LibOverrides - Usability and UX
legacy project/Milestone 1: Basic, Local Asset Browser
legacy project/Nodes
legacy project/OpenGL Error
legacy project/Papercut
legacy project/Pose Library Basics
legacy project/Retrospective
legacy project/Tracker Curfew
legacy project/Wintab High Frequency
Meta/Good First Issue
Meta/Papercut
migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#81400
Loading…
There is no content yet.