Rebuilding multires subdivisions sometimes puts some vertices at the origin #81645

Open
opened 2020-10-12 09:42:15 +02:00 by Thomas Larsson · 8 comments
Member

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: Quadro K2200/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 385.54

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29
Worked: (newest version of Blender that worked as expected)

Short description of error

  1. Add multires modifier
  2. Rebuild subdivisions.
  3. Some vertices end up at the origin.

If you apply the multires modifier, the problem vertices are [60074, 60075, 60076, 60081, 60082, 60083, 60088, 60089, 60090]. Applying the modifier apparently changes vertex numbers, since those vertices were located in the shaft area in the original HD mesh.

multires-problem.png

multires-problem.blend

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: Quadro K2200/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 385.54 **Blender Version** Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `0330d1af29` Worked: (newest version of Blender that worked as expected) **Short description of error** 1. Add multires modifier 2. Rebuild subdivisions. 3. Some vertices end up at the origin. If you apply the multires modifier, the problem vertices are [60074, 60075, 60076, 60081, 60082, 60083, 60088, 60089, 60090]. Applying the modifier apparently changes vertex numbers, since those vertices were located in the shaft area in the original HD mesh. ![multires-problem.png](https://archive.blender.org/developer/F8981678/multires-problem.png) [multires-problem.blend](https://archive.blender.org/developer/F8981671/multires-problem.blend)
Author
Member

Added subscriber: @thomasl-3

Added subscriber: @thomasl-3

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Added subscriber: @mattli911

Added subscriber: @mattli911

I've seen something similar, where verts randomly explode/fly off. It might be related to having N-Gons but I'm still not sure either... Although I think in my case, it wasn't going to 0,0,0, but some other random spot.

I've seen something similar, where verts randomly explode/fly off. It might be related to having N-Gons but I'm still not sure either... Although I think in my case, it wasn't going to 0,0,0, but some other random spot.
Author
Member

I think I have another instance of the same bug. Look at the vertex behind the last tooth at resolution 0, 1, and 2. Unfortunately the mesh is as heavy as before.
last-tooth.png
multires-tooth.blend

I think I have another instance of the same bug. Look at the vertex behind the last tooth at resolution 0, 1, and 2. Unfortunately the mesh is as heavy as before. ![last-tooth.png](https://archive.blender.org/developer/F9811225/last-tooth.png) [multires-tooth.blend](https://archive.blender.org/developer/F9811227/multires-tooth.blend)
Author
Member

The stray vertices snap back into position once the multires modifier is applied.

apply-multires.png

The stray vertices snap back into position once the multires modifier is applied. ![apply-multires.png](https://archive.blender.org/developer/F9811369/apply-multires.png)
Author
Member

Somebody pointed out that applying the multires modifier implicitly moves it to the top of the stack. If you apply the armature modifier first and then the multires, the problem persists. In the dense mesh, the offending vertices are 204528 and 208935. The location of the first vertex and its nearest neighbors (those selected in picture below) are


41418  (0.02633 -0.02200 1.61317)
204527  (0.02452 -0.02216 1.61140)
204528  (0.01776 -0.02561 1.62735) ***
204529  (0.02578 -0.02123 1.61255)
204531  (0.02334 -0.02185 1.61031)

Since the base mesh has 16556 vertices, the problem is a level 2 vertex, which has one level 1 and three level 2 neighbors, and no level 0 neighbor.
selected.png

Somebody pointed out that applying the multires modifier implicitly moves it to the top of the stack. If you apply the armature modifier first and then the multires, the problem persists. In the dense mesh, the offending vertices are 204528 and 208935. The location of the first vertex and its nearest neighbors (those selected in picture below) are ``` ``` 41418 (0.02633 -0.02200 1.61317) 204527 (0.02452 -0.02216 1.61140) 204528 (0.01776 -0.02561 1.62735) *** 204529 (0.02578 -0.02123 1.61255) 204531 (0.02334 -0.02185 1.61031) ``` ``` Since the base mesh has 16556 vertices, the problem is a level 2 vertex, which has one level 1 and three level 2 neighbors, and no level 0 neighbor. ![selected.png](https://archive.blender.org/developer/F9811969/selected.png)
Philipp Oeser removed the
Interest
Sculpt, Paint & Texture
label 2023-02-10 09:12:17 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#81645
No description provided.