Allow disabling Group Colors in animation editors via preference #82134
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opened 2020-10-27 11:37:23 +01:00 by Sybren A. Stüvel
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Reference: blender/blender#82134
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The bone group colors in the animation channel list are often distracting:
These colors can be turned off, but that has to be done per editor (and are on by default).
This task: Move that option to turn off group colors to User Preferences. That way the colors can be enabled/disabled globally, and this needs to be done only once.
This is intended to be a stop-gap measure until #81744 (Improve usability of Group Colors in animation editors) provides a better solution. At that time the user preference will likely stay, but Blender working better will hopefully entice people to enable the group colours again.
Proposed approach
short animation_flag
tostruct UserDef
enum eUserpref_Anim_Flags
to hold animation-related flags, with one flagUSER_ANIM_SHOW_CHANNEL_GROUP_COLORS
.USER_ANIM_SHOW_CHANNEL_GROUP_COLORS
. This mimicks Blender's current behaviour in tha t it shows the group colors.use_anim_channel_group_colors
that exposes the flag.eGraphEdit_Flag::SIPO_NODRAWGCOLORS
enum value, which is used by flags in both the dope sheet and graph editor.show_group_colors
properties from theSpaceDopeSheetEditor
andSpaceGraphEditor
RNA definitions, and their corresponding menu items.The downside to this approach would be that people who have disabled group colors in their files, will now actually see group colors again, and the place where they know it can be turned off will have been removed.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @dr.sybren, @LucianoMunoz
Added subscriber: @JulianEisel
Added subscriber: @antoniov
The
eGraphEdit_Flag::SIPO_NODRAWGCOLORS
flag is also used by Grease Pencil mode of the dopesheet, so I wouldn't mind some feedback on this from the #grease_pencil module.@antoniov What do you think of this proposal? Are channel group colors even a thing in the Grease Pencil world?
This issue was referenced by
ad85256e71
Added subscriber: @pepe-school-land
I don't see problems to disable color from Dopesheet, but I think @pepe-school-land has used more the Dopesheet and I would like to hear his opinion.
Anyway, this option can be disabled, so you can get the colors again.... an option could be add 2 Userprefs modes
Dopesheet
&Dopesheet Gpencil
, but it could be too much ;-)Another option could be to add a hotkey for this to allow a fast change.
They dont exists since they're created based on the Bone Group Colors, so they live only in the armatures.
You're right in the sense that this is one way that these colors can be set, and that this is likely to be the only way they're used by character animators. However, since they can be adjusted by Python code as well, they could have much wider use. Who knows what kind of add-ons out there actually use these?
Me too :)
The old option had some negations going on, with the UI showing it as "Show Group Colors", but it was stored as a "Hide Group Colors" flag, and then in the code inverted again to see if these colors had to be drawn. The new user preference is actually implemented in a positive way, so when enabled you see colors.
We could do that when we actually have proof this would be in high demand ;-)
Is there any precedent for this? As in, is there any other user preference that's bound to a hotkey?
@dr.sybren I have a doubt... if you disable the channel color in
Userprefs
, I guess we must disable also the color option in the side panel. If we don't, the user can see this as bug if he changes the color and nothing changes,It would make sense I guess.
@antoniov Good point. How does this look? I've updated D9391 for this.
@dr.sybren For me it's perfect. Really good idea add the warning in the panel.
@antoniov if it's perfect, could you accept D9391 for me?
Changed status from 'Confirmed' to: 'Resolved'