Glitchs of viewport error multimaterial - old computer #82580
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Reference: blender/blender#82580
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce 8800 GTS 512/PCIe/SSE2 NVIDIA Corporation 3.3.0
Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash:
3e85bb34d0
Worked: no version worked
Short description of error
any multimaterial will show glitchs and triangles on model , in viewport.
Exact steps for others to reproduce the error
add multiple materials and assign to diverse faces of a single mesh, showing triangles and glitchs.
Added subscriber: @Addi01
maybe its too old PC station, though. I don't know but i'm trying to solve this
Addi01 error multimaterialto Glitchs of viewport error multimaterialGlitchs of viewport error multimaterialto Glitchs of viewport error multimaterial - old computerAdded subscriber: @rjg
The [GeForce 8 (8xxx) series ]] is over 10 years old and predates the https:*en.wikipedia.org/wiki/GeForce_400_series which is the [ https://www.blender.org/download/requirements/ | minimum requirement for running Blender 2.9x with a GeForce GPU.
Unfortunately, this means that your GPU is below the minimum requirements and we don't provide support for it. Graphics glitches and even crashes due to unpatched bugs in the graphics driver can occur on unsupported hardware. You may have to use a previous release of Blender with lower requirements. The issue you're describing appears to be the same as reported in #71576.
Please create a new report in case the issue is also happening on a system that fulfills the minimum requirements and uses a current graphics driver.
Closed as duplicate of #71576