Stale UV selection with linked duplicates #84567

Closed
opened 2021-01-10 08:10:05 +01:00 by Stanislav Blinov · 4 comments

Blender Version
Broken: 2.91, 2.92 master
Worked: 2.90.1

Short description of error

When working with linked duplicates, UV editor selection display gets stuck when switching out/in edit mode.

Exact steps for others to reproduce the error
In the default file:

  • make a linked duplicate of the cube
  • switch to UV editing workspace
  • make a UV selection (e.g. single vertex)
  • toggle out of edit mode, and back in

The previously selected vertex gets stuck displaying as if it's still selected. Making other selections doesn't get rid of that state, however, initiating a transform appears to update selection display, until another selection is made.

**Blender Version** Broken: 2.91, 2.92 master Worked: 2.90.1 **Short description of error** When working with linked duplicates, UV editor selection display gets stuck when switching out/in edit mode. **Exact steps for others to reproduce the error** In the default file: - make a linked duplicate of the cube - switch to UV editing workspace - make a UV selection (e.g. single vertex) - toggle out of edit mode, and back in The previously selected vertex gets stuck displaying as if it's still selected. Making other selections doesn't get rid of that state, however, initiating a transform appears to update selection display, until another selection is made.

Added subscriber: @Stan_Pancakes

Added subscriber: @Stan_Pancakes
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This has been reported before, see #83187 (Linked meshes: Unselected UVs stay orange instead of gray, cannot deselect all UVs ), will merge these reports.

This has been reported before, see #83187 (Linked meshes: Unselected UVs stay orange instead of gray, cannot deselect all UVs ), will merge these reports.
Member

Closed as duplicate of #83187

Closed as duplicate of #83187
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Reference: blender/blender#84567
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