Geometry nodes. New/Copy button inconsistent behavior #86208

Closed
opened 2021-03-02 21:32:13 +01:00 by Vyacheslav Kobozev · 13 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 2.92.0 release, 2.93.0 Alpha, branch: master, commit date: 2021-03-02 07:40, hash: c4ef90f5a0

Short description of error
New/copy button work different, accordingly materials or particle systems for example.
It do not create copy. Also there is no direct way to create copy (duplicate) of GN-tree (and indirect have a bug now #86207)
{F9861009 size=full}

2021-03-02_23-25-53.mp4

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40 **Blender Version** Broken: version: 2.92.0 release, 2.93.0 Alpha, branch: master, commit date: 2021-03-02 07:40, hash: `c4ef90f5a0` **Short description of error** New/copy button work different, accordingly materials or particle systems for example. It do not create copy. Also there is no direct way to create copy (duplicate) of GN-tree (and indirect have a bug now #86207) {[F9861009](https://archive.blender.org/developer/F9861009/изображение.png) size=full} [2021-03-02_23-25-53.mp4](https://archive.blender.org/developer/F9861013/2021-03-02_23-25-53.mp4)

Added subscriber: @Vyach

Added subscriber: @Vyach
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

It is inconsistent with the other mentioned, not sure it is a bug though.

Workaround for making real copies of the nodegroups:

  • Outliner > Blender File view > Node Groups > copy / paste
It is inconsistent with the other mentioned, not sure it is a bug though. Workaround for making real copies of the nodegroups: - Outliner > Blender File view > Node Groups > copy / paste

Added subscriber: @GregoryS

Added subscriber: @GregoryS

Scene and View Layers also use this icon, but use submenu: New, Copy Settings, etc.

Scene and View Layers also use this icon, but use submenu: New, Copy Settings, etc.

Workaround for making real copies of the nodegroups:

  • Outliner > Blender File view > Node Groups > copy / paste

Already tried.
Direct copy-paste have a bug.
Copying from Blender file structure creates grouped node instead tree. And ungrouping will ruin input and output
6575202.jpg

So, actually no workaround, that will give exact same result.

> Workaround for making real copies of the nodegroups: > - Outliner > Blender File view > Node Groups > copy / paste Already tried. Direct copy-paste have a bug. Copying from Blender file structure creates grouped node instead tree. And ungrouping will ruin input and output ![6575202.jpg](https://archive.blender.org/developer/F9863949/6575202.jpg) So, actually no workaround, that will give exact same result.
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Philipp Oeser self-assigned this 2021-03-04 09:50:30 +01:00
Member

OK, will confirm for now and check soonish

OK, will confirm for now and check soonish
Philipp Oeser removed their assignment 2021-03-16 09:39:39 +01:00
Member

OK, since this is marked as good first issue for community contributions, will step down.

OK, since this is marked as good first issue for community contributions, will step down.

Added subscriber: @ab_stanton

Added subscriber: @ab_stanton

Hi, I have a working fix for this, but I have a question about how it should be implemented. I was wondering if I should implement a new operator that copies the active tree in the geometry nodes modifier, and keep the old NewGeometryNodeTreeAssign. Then assign the new operator to the relevant button, or if I should just change the functionality of NewGeometryNodeTreeAssign to copy the active tree if it exists?

Hi, I have a working fix for this, but I have a question about how it should be implemented. I was wondering if I should implement a new operator that copies the active tree in the geometry nodes modifier, and keep the old NewGeometryNodeTreeAssign. Then assign the new operator to the relevant button, or if I should just change the functionality of NewGeometryNodeTreeAssign to copy the active tree if it exists?

This issue was referenced by ae650b016f

This issue was referenced by ae650b016f760b103670b3d2f3a18d150cd05ce5
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jacques Lucke self-assigned this 2021-03-19 11:25:01 +01:00
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Reference: blender/blender#86208
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