Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears #88887
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Reference: blender/blender#88887
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System Information
Operating system: Windows 10
Graphics card: RTX 2080
Blender Version
Broken: 2.93.1 Release Candidate,
7edbe463d2
and 2.93 Stable ReleaseWorked: 2.92 Stable Release
Short description of error
When added Audio in Video Editor tab and Playback set to 'Sync to Audio', when PC is put to Hibernate, Sleep or just left for Screensaver to appear, after waking PC up the animation does not play, only moves one frame and then stops. With Playback set to 'Frame Dropping' it does play, only without sound.
After checking other bug reports I can confirm that changing Audio Device from WASAPI (which is now a default in 2.93) to OpenAL in Preferences -> System -> Sound does fix the issue, so the problem seems to be newly added device.
Exact steps for others to reproduce the error
Added subscriber: @Qikin
Added subscriber: @PratikPB2123
Marking this as a duplicate of #88879 (Choppy audio). Still it's hard to tell.
Added subscribers: @neXyon, @iss
Changed status from 'Needs Triage' to: 'Confirmed'
I can reproduce this issue with wasapi, so I can help debug this if needed. I have found that switching Audio Device to None and back to WASAPI will fix this issue.
@neXyon are you aware of this issue?
I'll look into it!
@iss can you try if this patch fixes the issue? blender_wasapi_hiberation.diff
Seems to work fine
This issue was referenced by
ae7ec34dfe
This issue was referenced by
19d19970e4
Changed status from 'Confirmed' to: 'Resolved'