Redesign Graph editor Header and Menus to 2.80 Blender UI standards
#89069
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The current graph editor menus have slowly evolved and not been evaluated carefully. As a result, the header menus are a bit of a mess:

Here some options are really hard to parse and arranged oddly (for intance, Show Handles and Show "Only Selected Keyframe Handles" are related, but seperated from each other, and it is really hard to parse what they do, some options like "AutoMerge Keyframes" don't belong at all in View.
This design task is to work towards making the header area in the graph editor match blender design, so that options are found in an expected place, similar to e.g. the 3D View header which has received more attention:
Added subscriber: @BassamKurdali
Current Appearance:

The view menu is confusing, and almost requires careful reading with every use. Some options don't really belong there.
Mockup 1

Removed "Automerge Keyframes" - there are several places where it could go, and the View menu isn't one of them. (It could go in the Key menu, in the "Options" button if graph editor goes to a tools system, or the sidebar, or some/all of the above)
Mockup 2

Based on suggestions from Hans Goudey, replaced "Only Selected Curves Keyframes" with an enum - the boolean is a bit confusing as turning it ON turns OFF keyframes on unselected curves. The enum currently has "All" and "Selected" as options, it could be "Selected Curves" if that is too cryptic.
Added subscriber: @GeorgiaPacific
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Think there is not much to be done from the triaging side of things, will let the devs decide to set status to confirmed.
Added subscriber: @ChristiaanMoleman
One suggestion I would make, regardless of where they end up in the UI, is to make Only Selected Curve Keyframes (and perhaps also Handles) default to ON, because this is extremely confusing to new users and the first thing I have to tell people to enable if they're doing animation and working in the graph editor. For most animators, you pretty much never want to select ALL curves. If you wanted to manipulate more than one curve at once you would manually select multiple curves. Normally you focus on one curve at a time. The default behaviour should be only selected.
Related: https://blender.community/c/rightclickselect/xsgbbc/
This RCS entry is about how locked curves should NOT be selectable, but it stems from the same problem of users accidentally selecting curves and keys they don't want with default settings.
Added subscriber: @LucianoMunoz
Added subscriber: @AndyCuccaro
I kinda agree here. The problem (too many handles) is less likely to occur with simple animations/new users, and not worth the confusion. More advanced animators should have an easier time/tendency to customize to their liking / task at hand.
Added subscriber: @Nika-Kutsniashvili