Blender 2.93 Crashes on Launch on macOS Mojave 10.14.6 #89201
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Reference: blender/blender#89201
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System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GT 750M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.24 355.11.10.50.10.103
More details regarding the hardware could be found on Apple's website: https://support.apple.com/kb/SP704 - This is the 2.5GHz 512G version.
System config that may matter: My locale is set to zh_TW.UTF-8. Provided due to locale mentioned in crash report.
Blender Version
Broken: version: 2.93.0 and version 2.93.1
Worked: version: 2.83.16, branch: master, commit date: 2021-06-15 08:46, hash:
051567553d
Short description of error
Blender crashes on launch with error of SIGABRT
Detailed crash report can be found on the following pages:
Exact steps for others to reproduce the error
Added subscriber: @Staph
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Archived'
How to set locale ? I change it in system preferences -> language & region and move korean above English. Then restart. Despite this,
LANG
stays empty. And I cannot redo the crash on macOS 10.14.6.#88877 (2.93: Crash on system with a non-English locale)
I tried forcing
export LANG=zh_TW.UTF-8
and opened blender in the same terminal window. It opened fine, I changed language selection from English to automatic and it changed the language. Subsequent launches were fine too.I dug a little bit further on my system and am not sure if this helps...
It seems that Blender is doing something other than reading environmental variables to determine the locale of the OS.
When I changed my system locale by dragging English to top from the Preferences, Blender works just fine, even though the locale variables on the terminal still remains the same.
When I changed my system locale by dragging English to my current location (3rd location, with zh_TW and zh_CN above it), Blender crashes with the error mentioned above, even though the locale variables are set to represent an OS in English.
So on my OS Blender crashes when the System Preferences -> Language and Region has zh_TW above English, and Blender runs fine when English is at the top of the list.
I may have another suspect that I also have MacPorts installed on my laptop, but I highly doubt it will do anything to Blender... Unless it provides a buggy libc++abi.dylib or Boost and Blender tried to use that instead.
Boost is statically linked afaik. The dynamic ones can be seen at
otool -L Blender2.93.0.app/Contents/MacOS/Blender
I tried removing English, setting japanese korean and chinese in System Preferences -> Language and Region as well as editing bash profile to set LANG and LC_ALL. Still launches fine.
I'll close it as duplicate of the other task now. If you find something, please post there.
I was seeing big sur as the common OS in the reports so far, but maybe that's because a lot of people just upgraded.
Closed as duplicate of #88877
Added subscriber: @Unfold
Hi all,
I'm having the same issue. Blender 2.93.4 crashes on boot on a 11.5.2 system with Dutch set as language. I can confirm that dragging English to the top of the list in system preferences (language & region I believe in English) solves the issue. But this is a workaround as I don't want to set my system to English permanently. I hoped adding Blender to the Apps tab in language & region and setting it to English would work but I can't as Blender doesn't support multiple languages, or at least not using the default alternative language mechanisms.