Geometry Nodes won't preserve uv mapped textures for materials. #89744

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opened 2021-07-09 01:20:40 +02:00 by Daniel Martynów · 6 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-07 17:49, hash: 139c3f791e

Short description of error
I looked around in DevTalk, RightClickSelect and other sites but i could not find any topics on how geometry nodes is not preserving the uv mapping for when the geometry is joined. Currently things like procedural materials that don't require uv's are preserved and work as intended, however the uv mapped textures won't get preserved.

This is really important for editing instanced geometry like grass/trees and so on, since the point system is far more limited compared to the raw geometry even if it is more performance expensive.

And my apologies if the topic was already discussed, i'm having troubles finding anything about it so i've figured that i should report it as a bug.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-07 17:49, hash: `139c3f791e` **Short description of error** I looked around in DevTalk, RightClickSelect and other sites but i could not find any topics on how geometry nodes is not preserving the uv mapping for when the geometry is joined. Currently things like procedural materials that don't require uv's are preserved and work as intended, however the uv mapped textures won't get preserved. This is really important for editing instanced geometry like grass/trees and so on, since the point system is far more limited compared to the raw geometry even if it is more performance expensive. And my apologies if the topic was already discussed, i'm having troubles finding anything about it so i've figured that i should report it as a bug.

Added subscriber: @DanteBoi

Added subscriber: @DanteBoi
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Added subscriber: @kursadk

Added subscriber: @kursadk
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https://developer.blender.org/T85962
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Will mark this as duplicate of #85962 (Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV).)

Thanks @kursadk for mentioning the report :)

Will mark this as duplicate of #85962 (Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV).) Thanks @kursadk for mentioning the report :)
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Closed as duplicate of #85962

Closed as duplicate of #85962
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Reference: blender/blender#89744
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