Blender 101: Monkey App #90025
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Research blender app templates on current limitations by implementing an minimum example.
The example should display a list of monkeys and a list of materials.
The final app should only use a trackball navigation and should be fool proof.
With fool proof we mean that any functionality beside what has been described here should be reported/researched.
It should not be possible to get the app to a state other than described above.
This task is time limited and results should be discussed and prioritized.
Found limitations
Usage
blender -W --app-template "blender_101"
20220112_blender_101.zip
{F10409396, width=100%}
TODO
template_asset_view
) Use similar API as template_list eg (type=,column=)template=my_first_app.blendapp`. Currently users have to start normal blender instance to install the application template. After that they will be able to use such application template.
Wish list
.blendapp
file should install the file in the user app templates (if not already existing and latest version) and start a new blender with the app template. `blender --app-Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Jeroen-Bakker
Added subscriber: @JulianEisel
From what I know the idea was that the assets still use drag & drop, so not the mentioned click-to-activate behavior.
The main things I see missing are:
Current Application Template
asset library, like theCurrent File
library. Should be trivial to add.Besides that the important bits should all be supported by app templates already:
Further, we may want to look into simplifying the app template installation process. Ideally it should be possible to just download an app template (e.g. a .zip) and drag it into Blender. This may be out of scope of this experiment though.
Added subscriber: @GeorgiaPacific
Added subscriber: @AndresStephens
Is this like an asset reviewer standalone?
Added subscriber: @user1
I have a vision that in a few years Blender might become in Europe what "Scratch" is now in Britain - the open standard tool for teaching young pupil (age >=6) holisticly. I forsee them learning vector maths (intrinsicly!), logically thinking, speaking English, as young artists they'll learn to observe their environment better, and they might even philosophize over the rather numerical than material nature of the Multiverse - using Blender. Apart from just having lots of fun by creating and animating stuff.
I love what you are doing. It is important. Thank you!
Added subscribers: @dfelinto, @pablovazquez
Blender 101: Monkey App.to Blender 101: Monkey AppAdded subscriber: @Harley
For the records, I uploaded the current version of the Blender 101 template to the svn .
Added subscriber: @dr.sybren
According to @Jeroen-Bakker, @dfelinto took over.
Added subscriber: @Garek
Added subscriber: @AndyCuccaro
Added subscriber: @KevinCurry_Unity
Added subscriber: @edward88
Added subscriber: @Rathe-Hollingum
Added subscriber: @ReyDiaz
Added subscriber: @Cjhosken
@Jeroen-Bakker , i was testing the app template and it works well in Blender 3.3 LTS.
While in Blender 4.0 does not work.
Where i can find more example/documentations ?
for now i can find only the manual documentation:
https://docs.blender.org/manual/en/latest/advanced/app_templates.html
and the "media-viewer-by-blender-studio" :
https://studio.blender.org/blog/media-viewer-by-blender-studio/
https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/application-templates
I am aware about the Blender Apps project:
https://code.blender.org/2022/11/blender-apps/
but for what i understand the development is in "Medium and long-term"
https://www.blender.org/development/projects-to-look-forward-in-2024/
In the meanwhile it would be interesting to test more about it because it is a very interesting project in particular for teaching opportunities !
Thank you.