VSE: Snap to the 'Hold Offset' of strips being transformed #90280

Open
opened 2021-07-29 00:11:27 +02:00 by tintwotin · 19 comments

Short description of error
A strip does not snap to itself, but Hold Offset is something whose position may remain unchanged in some cases:
{F10243791,size=full}

Proposal
The idea is to track those cases where the Hold Offset of transformed strips doesn't change and allow snapping for them.

**Short description of error** A strip does not snap to itself, but `Hold Offset` is something whose position may remain unchanged in some cases: {[F10243791](https://archive.blender.org/developer/F10243791/hold_snap.gif),size=full} **Proposal** The idea is to track those cases where the `Hold Offset` of transformed strips doesn't change and allow snapping for them.
Author

Added subscriber: @tintwotin

Added subscriber: @tintwotin
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Author

Actually, it doesn't snap to Hold points at all.

Actually, it doesn't snap to Hold points at all.

Added subscribers: @iss, @mano-wii

Added subscribers: @iss, @mano-wii

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

I'm still not sure what this "Hold Offset" is.
The manual didn't help much either.
@iss, can you shed some light into this?

I'm still not sure what this "Hold Offset" is. The manual didn't help much either. @iss, can you shed some light into this?
Author

When you add a movie strip, the duration can be extended ex. after the last frame, producing freeze frames. Same thing with a hold split. The hold offset values can be changed in the sidebar time panel.

When you add a movie strip, the duration can be extended ex. after the last frame, producing freeze frames. Same thing with a hold split. The hold offset values can be changed in the sidebar time panel.

In #90280#1199602, @mano-wii wrote:
I'm still not sure what this "Hold Offset" is.

It's when you drag handle beyond strip content so it outputs static image. Kinda sorta, but in context of snapping that boundary is the hold offset.

Now strip does not snap to itself, so this is not a bug technically, but I can probably implement it.

> In #90280#1199602, @mano-wii wrote: > I'm still not sure what this "Hold Offset" is. It's when you drag handle beyond strip content so it outputs static image. Kinda sorta, but in context of snapping that boundary is the hold offset. Now strip does not snap to itself, so this is not a bug technically, but I can probably implement it.
Germano Cavalcante changed title from VSE: Hold Offset Snap doesn't work with Speed strip to VSE: Snap to the 'Hold Offset' of strips being transformed 2021-08-03 19:32:31 +02:00

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

In #90280#1200583, @iss wrote:
Now strip does not snap to itself, so this is not a bug technically, but I can probably implement it.

In this case I edited the description and made the report a To Do.
It can still be closed or made a Known Issue if the implementation is problematic.

> In #90280#1200583, @iss wrote: > Now strip does not snap to itself, so this is not a bug technically, but I can probably implement it. In this case I edited the description and made the report a `To Do`. It can still be closed or made a `Known Issue` if the implementation is problematic.
Author

The main problem of having no snap point at the end of the source material is that users will end up with freeze frames in their edit, because the handle is covering the strip ends and you have to be zoomed in by a lot to actually see if there is an extra (freeze) frame or not. If snapping is not working at the hold points, a bracket design of the handles could be used instead(which also solves not being able to see the exact split points of ex. a waveform curve): D10297, but when zoomed out (1px > 1 frame) this still do not ensure the failure of adding unintentional freeze frames in strip ends or if hold splits are used.

The strange thing is that snapping at hold points was actually working at some point during the implementation of snapping: https://developer.blender.org/D11646#299437

The main problem of having no snap point at the end of the source material is that users will end up with freeze frames in their edit, because the handle is covering the strip ends and you have to be zoomed in by a lot to actually see if there is an extra (freeze) frame or not. If snapping is not working at the hold points, a bracket design of the handles could be used instead(which also solves not being able to see the exact split points of ex. a waveform curve): [D10297](https://archive.blender.org/developer/D10297), but when zoomed out (1px > 1 frame) this still do not ensure the failure of adding unintentional freeze frames in strip ends or if hold splits are used. The strange thing is that snapping at hold points was actually working at some point during the implementation of snapping: https://developer.blender.org/D11646#299437

Currently strips don't snap to themself, because this is bit more tricky to handle when more strips are selected.

So to resolve this consistently I would have to create special point pairs that would snap with each other, but not with any different points. Not impossible by any means though.

Currently strips don't snap to themself, because this is bit more tricky to handle when more strips are selected. So to resolve this consistently I would have to create special point pairs that would snap with each other, but not with any different points. Not impossible by any means though.
Author

Actually snapping other strips to hold points properly isn't that useful, it is mainly for snapping to it self, as you call it, which is useful.

Actually snapping other strips to hold points properly isn't that useful, it is mainly for snapping to it self, as you call it, which is useful.
Author

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Author

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Member

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well. Feel free to unsubscribe though.
Author

Removed subscriber: @tintwotin

Removed subscriber: @tintwotin
Richard Antalik added this to the Video Sequencer project 2023-02-09 20:57:27 +01:00
Philipp Oeser removed the
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Reference: blender/blender#90280
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