VSE/UI: Operators missing shortcut keys #90586

Open
opened 2021-08-10 17:54:13 +02:00 by tintwotin · 17 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59

Blender Version
Broken: version: 3.0.0 Alpha, branch: master (modified), commit date: 2021-08-10 10:07, hash: fe1740ae6a
Worked: (newest version of Blender that worked as expected)

Short description of error
Set Preview Range to Strips & Set Frame Range to Strips:
{F10276617,size=full}

Animation Render options are missing keys:
{F10276638,size=full}

Side of Frame... Current Frame - is also suffering from a bad name and ctrl+left click on Playhead to select is missing.
Left & Right: Brackets do not work on non English keyboards.
{F10276621,size=full}

All of the handle selection options are missing keys:
{F10276625,size=full}

All of the Channel selection options are missing keys:
{F10276627,size=full}

Jump to previous/next marker are missing keys:
{F10276631,size=full}

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master (modified), commit date: 2021-08-10 10:07, hash: `fe1740ae6a` Worked: (newest version of Blender that worked as expected) **Short description of error** Set Preview Range to Strips & Set Frame Range to Strips: {[F10276617](https://archive.blender.org/developer/F10276617/image.png),size=full} Animation Render options are missing keys: {[F10276638](https://archive.blender.org/developer/F10276638/image.png),size=full} Side of Frame... Current Frame - is also suffering from a bad name and ctrl+left click on Playhead to select is missing. Left & Right: Brackets do not work on non English keyboards. {[F10276621](https://archive.blender.org/developer/F10276621/image.png),size=full} All of the handle selection options are missing keys: {[F10276625](https://archive.blender.org/developer/F10276625/image.png),size=full} All of the Channel selection options are missing keys: {[F10276627](https://archive.blender.org/developer/F10276627/image.png),size=full} Jump to previous/next marker are missing keys: {[F10276631](https://archive.blender.org/developer/F10276631/image.png),size=full}
Author

Added subscriber: @tintwotin

Added subscriber: @tintwotin
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

@tintwotin : If I am not mistaken, non of them have shortcuts assigned atm., so these are not just missing from the menus, right?

If so, of course these are good suggestions, but are feature requests?
Do you have suggestions of what shortcuts/keys to use?

@tintwotin : If I am not mistaken, non of them have shortcuts assigned atm., so these are not just missing from the menus, right? If so, of course these are good suggestions, but are feature requests? Do you have suggestions of what shortcuts/keys to use?
Author

I haven't checked if there are any underlying issues which can cause them not being exposed. But my guess it that most of them do not have any shortcut keys assigned, which in most of the mentioned cases, is damaging the UX. The keys are not missing by design, but by neglect.

I know that contributors feel that suggesting shortcut keys is too toxic and too prone to end up at nothing. So Blender get release after release with essential operators not having any shortcuts assigned, until the Blender-shortcut-key-Gods resolves this themselves.

So it is not a feature request, but a reminder to those with "short-cut-key" responsibilities to solve this.

I haven't checked if there are any underlying issues which can cause them not being exposed. But my guess it that most of them do not have any shortcut keys assigned, which in most of the mentioned cases, is damaging the UX. The keys are not missing by design, but by neglect. I know that contributors feel that suggesting shortcut keys is too toxic and too prone to end up at nothing. So Blender get release after release with essential operators not having any shortcuts assigned, until the Blender-shortcut-key-Gods resolves this themselves. So it is not a feature request, but a reminder to those with "short-cut-key" responsibilities to solve this.
Member

Get your point, that is why I havent closed this.
And like I said: if you have good suggestions in regards to which keys should be used: feel free to bring them forward

Get your point, that is why I havent closed this. And like I said: if you have good suggestions in regards to which keys should be used: feel free to bring them forward

Added subscriber: @ToxicTuba

Added subscriber: @ToxicTuba

suggestion:
since "set endframe" is ctrl+End, maybe Alt+End for "set framerange to Strips" could fit, in case it is free.

suggestion: since "set endframe" is ctrl+End, maybe Alt+End for "set framerange to Strips" could fit, in case it is free.
Member

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

Will set this to Design now and wait for module devs input.

We have one suggestion, that's good, more could help though.
Bringing them into the keymap is no problem, finding the right keys is though, so community contribution is helpful.
If we cant agree on good default, this might indeed go nowhere (at least on a place like this -- which is a bugtracker after all...)

Will set this to `Design` now and wait for module devs input. We have one suggestion, that's good, more could help though. Bringing them into the keymap is no problem, finding the right keys is though, so community contribution is helpful. If we cant agree on good default, this might indeed go nowhere (at least on a place like this -- which is a bugtracker after all...)

Added subscriber: @iss

Added subscriber: @iss

I think this is fine to have design task like this, but I think it is other way around - I would tackle this based on keyboard based editing workflow where if shortcut is missing that would be issue. Then question would be what workflows are absolute must, so shortcuts should be defined.

I think this is fine to have design task like this, but I think it is other way around - I would tackle this based on keyboard based editing workflow where if shortcut is missing that would be issue. Then question would be what workflows are absolute must, so shortcuts should be defined.
Author

Removed subscriber: @tintwotin

Removed subscriber: @tintwotin
Author

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Author

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Member

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Member

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well. Feel free to unsubscribe though.
Richard Antalik added this to the Video Sequencer project 2023-02-09 21:00:44 +01:00
Philipp Oeser removed the
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Reference: blender/blender#90586
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