VSE UI: Overlay Source text displays nothing & default Overlay text design considerations #90870

Open
opened 2021-08-23 10:49:33 +02:00 by tintwotin · 10 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: 84da05a8b8
Worked: (newest version of Blender that worked as expected)

Short description of error
{F10310240, size=full}

When I implemented the Overlay dropdown, the main intention was to clean up all of the text on strips which clutter the VSE UI, however the patch was changed and my defaults never made it into the commit. The idea was the only Source should be displayed as default setting, unless Name differed from source. Source was implemented to show the strip type names or the content of the strip ex. for Movie files it would show the path and for text strips the content text.

For some unknown reason ex. effect strips do no display any type when Source is selected, and it should. They were properly removed to avoid both Name and Source saying the same, but if Source is only displayed when it differs from Name, then that problem wouldn't occur.

So the fix is:

  • Display strip type as Source, if no content to display(ex. Movie path or Text).
  • Display only Source if it differs from Name(and both overlay options are selected).
  • Remove Duration as default.

Or the fix could be, if the content of the Text strip(currently only displayed with Source on) was written in the content area(ex. where the color of the color strip is displayed), then Name could be on as the only Overlay text setting. Like this:
{F10310203, size=full}

Or Source could be split up into: Strip Type and Content(displaying url, text etc.).

Basically, I think the default setting should display only the file name, or the strip type if no filename, and then have the content text in the content area of the strip.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59 **Blender Version** Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: `84da05a8b8` Worked: (newest version of Blender that worked as expected) **Short description of error** {[F10310240](https://archive.blender.org/developer/F10310240/image.png), size=full} When I implemented the Overlay dropdown, the main intention was to clean up all of the text on strips which clutter the VSE UI, however the patch was changed and my defaults never made it into the commit. The idea was the only Source should be displayed as default setting, unless Name differed from source. Source was implemented to show the strip type names or the content of the strip ex. for Movie files it would show the path and for text strips the content text. For some unknown reason ex. effect strips do no display any type when Source is selected, and it should. They were properly removed to avoid both Name and Source saying the same, but if Source is only displayed when it differs from Name, then that problem wouldn't occur. So the fix is: - Display strip type as Source, if no content to display(ex. Movie path or Text). - Display only Source if it differs from Name(and both overlay options are selected). - Remove Duration as default. Or the fix could be, if the content of the Text strip(currently only displayed with Source on) was written in the content area(ex. where the color of the color strip is displayed), then Name could be on as the only Overlay text setting. Like this: {[F10310203](https://archive.blender.org/developer/F10310203/image.png), size=full} Or Source could be split up into: Strip Type and Content(displaying url, text etc.). Basically, I think the default setting should display only the file name, or the strip type if no filename, and then have the content text in the content area of the strip.
Author

Added subscriber: @tintwotin

Added subscriber: @tintwotin
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

Will be hard to pass this through the "bug" vs. "improved behavior/feature request" gate, but once again, I can agree that these are good suggestions.
Since these involve design decisions as well, will tag accordingly and let module devs decide whether this should be kept or not.

Will be hard to pass this through the "bug" vs. "improved behavior/feature request" gate, but once again, I can agree that these are good suggestions. Since these involve design decisions as well, will tag accordingly and let module devs decide whether this should be kept or not.
Author

Looking at screenshot of the Ubisoft add-on, Video Tracks https://github.com/ubisoft/videotracks - showing every info as default setting produces this unreadable mess. Having both the file name and afterwards the full path including the file name is a redundant mess:
{F10348324,size=full}

Looking at screenshot of the Ubisoft add-on, Video Tracks https://github.com/ubisoft/videotracks - showing every info as default setting produces this unreadable mess. Having both the file name and afterwards the full path including the file name is a redundant mess: {[F10348324](https://archive.blender.org/developer/F10348324/image.png),size=full}
Author

Removed subscriber: @tintwotin

Removed subscriber: @tintwotin
Author

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Author

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Member

Changed status from 'Archived' to: 'Needs Developer To Reproduce'

Changed status from 'Archived' to: 'Needs Developer To Reproduce'
Member

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well. Feel free to unsubscribe though.
Richard Antalik added this to the Video Sequencer project 2023-02-09 21:00:44 +01:00
Philipp Oeser removed the
Interest
VFX & Video
label 2023-02-10 09:31:44 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#90870
No description provided.