VSE UI: Overlay Source text displays nothing & default Overlay text design considerations #90870

Open
opened 2021-08-23 10:49:33 +02:00 by tintwotin · 10 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: 84da05a8b8
Worked: (newest version of Blender that worked as expected)

Short description of error
{F10310240, size=full}

When I implemented the Overlay dropdown, the main intention was to clean up all of the text on strips which clutter the VSE UI, however the patch was changed and my defaults never made it into the commit. The idea was the only Source should be displayed as default setting, unless Name differed from source. Source was implemented to show the strip type names or the content of the strip ex. for Movie files it would show the path and for text strips the content text.

For some unknown reason ex. effect strips do no display any type when Source is selected, and it should. They were properly removed to avoid both Name and Source saying the same, but if Source is only displayed when it differs from Name, then that problem wouldn't occur.

So the fix is:

  • Display strip type as Source, if no content to display(ex. Movie path or Text).
  • Display only Source if it differs from Name(and both overlay options are selected).
  • Remove Duration as default.

Or the fix could be, if the content of the Text strip(currently only displayed with Source on) was written in the content area(ex. where the color of the color strip is displayed), then Name could be on as the only Overlay text setting. Like this:
{F10310203, size=full}

Or Source could be split up into: Strip Type and Content(displaying url, text etc.).

Basically, I think the default setting should display only the file name, or the strip type if no filename, and then have the content text in the content area of the strip.

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59 **Blender Version** Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: `84da05a8b8` Worked: (newest version of Blender that worked as expected) **Short description of error** {[F10310240](https://archive.blender.org/developer/F10310240/image.png), size=full} When I implemented the Overlay dropdown, the main intention was to clean up all of the text on strips which clutter the VSE UI, however the patch was changed and my defaults never made it into the commit. The idea was the only Source should be displayed as default setting, unless Name differed from source. Source was implemented to show the strip type names or the content of the strip ex. for Movie files it would show the path and for text strips the content text. For some unknown reason ex. effect strips do no display any type when Source is selected, and it should. They were properly removed to avoid both Name and Source saying the same, but if Source is only displayed when it differs from Name, then that problem wouldn't occur. So the fix is: - Display strip type as Source, if no content to display(ex. Movie path or Text). - Display only Source if it differs from Name(and both overlay options are selected). - Remove Duration as default. Or the fix could be, if the content of the Text strip(currently only displayed with Source on) was written in the content area(ex. where the color of the color strip is displayed), then Name could be on as the only Overlay text setting. Like this: {[F10310203](https://archive.blender.org/developer/F10310203/image.png), size=full} Or Source could be split up into: Strip Type and Content(displaying url, text etc.). Basically, I think the default setting should display only the file name, or the strip type if no filename, and then have the content text in the content area of the strip.
Author

Added subscriber: @tintwotin

Added subscriber: @tintwotin
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

Will be hard to pass this through the "bug" vs. "improved behavior/feature request" gate, but once again, I can agree that these are good suggestions.
Since these involve design decisions as well, will tag accordingly and let module devs decide whether this should be kept or not.

Will be hard to pass this through the "bug" vs. "improved behavior/feature request" gate, but once again, I can agree that these are good suggestions. Since these involve design decisions as well, will tag accordingly and let module devs decide whether this should be kept or not.
Author

Looking at screenshot of the Ubisoft add-on, Video Tracks https://github.com/ubisoft/videotracks - showing every info as default setting produces this unreadable mess. Having both the file name and afterwards the full path including the file name is a redundant mess:
{F10348324,size=full}

Looking at screenshot of the Ubisoft add-on, Video Tracks https://github.com/ubisoft/videotracks - showing every info as default setting produces this unreadable mess. Having both the file name and afterwards the full path including the file name is a redundant mess: {[F10348324](https://archive.blender.org/developer/F10348324/image.png),size=full}
Author

Removed subscriber: @tintwotin

Removed subscriber: @tintwotin
Author

Changed status from 'Needs Developer To Reproduce' to: 'Archived'

Changed status from 'Needs Developer To Reproduce' to: 'Archived'
Author

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Member

Changed status from 'Archived' to: 'Needs Developer To Reproduce'

Changed status from 'Archived' to: 'Needs Developer To Reproduce'
Member

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well. Feel free to unsubscribe though.
Richard Antalik added this to the Video Sequencer project 2023-02-09 21:00:44 +01:00
Philipp Oeser removed the
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Reference: blender/blender#90870
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