Blender crashes on opening file explorer window (Open, Save as, Import, Export) #91149
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Reference: blender/blender#91149
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.96
Blender Version
Broken: version: 2.93.3, branch: master, commit date: 2021-08-17 18:30, hash:
8b80d19f36
Worked: (newest version of Blender that worked as expected)
Short description of error
Whenever I open a file browser window from Blender (e.g.: Export, Import, Open, Save As, etc.), it crashes. For example when I click on File>Open, it seems like many file explorer windows are being opened in quick succession on top of each other until the "Blender File View" titled window appears on top and the program immediately exits. This whole process takes about 3-4 seconds and renders the program unresponsive.
The error occurs when the desktop is extended to my TV (4K TV, Marked by Windows as "Screen 1", set as secondary screen, connected via HDMI through the video card), and the (Export, Import, Open, etc.) file browser window is opened while Blender's window is maximized on "Screen 2" (FullHD monitor, set as the primary screen, connected via DVI-I through the video card).
If Blender is maximized on the extended desktop on the TV, the error will not occur.
If Blender is not maximized on the primary monitor screen, the error will not occur.
If the TV is set as the primary screen, Blender can be maximized on either of the screens and the error will not occur.
Exact steps for others to reproduce the error
Added subscriber: @spearit
#91229 was marked as duplicate of this issue
UPDATE: I played around with the positioning of the Blender window and found the following:
My suspicion:
Whenever the error occurs, the file explorer window seems to be stuck in an opening loop touching the top border of the screen. When the error does not occur, the explorer window opens around the middle of the screen. Playing around with the position of the main Blender window may have affected the coordiantes where Blender opens the file explorer window, hence avoiding the trigger for the error.
Added subscriber: @PratikPB2123
Hi, thanks for the report. No crash here when I set my secondary display to TV.
Can you please attach the crash logs?: https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#crash-log
Steps I followed:
Window -> Toggle window FullScreen
File -> Open
Can you please mention the arrangement of the windows?
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for looking into the issue.
Here are the logs after a crash: blender.crash.txt
Also, this is the arrangement in use:
Please let me know, if I can help you with more info.
Added subscriber: @Harley
Can you also test this with 3.0? It has a fix when multiple windows are in a vertical arrangement, and wondering if this might matter for you with such a difference in the tops and bottoms of your two. We have that patch in a list of things to possibly backport to 2.93. So it would be awesome if you could test it. If it does nothing for you then we also know that this is not related.
You said #1 is 4K, so 3,840 x 2,160? And #2 is 1920 x 1080? What is the Windows OS "Scale" of each? ie, are they both at 100% or do you set one higher?
When you extend your monitors like this you get a virtual desktop like the following, which is a little unusual:
Why do you have the bottom of #2 below that of #1? Does it make any difference if you drag that one up?
Added subscriber: @Eligecos
@spearit - Thanks for the details. And I certainly appreciate any help you can provide to help with this.
2.93 was our first version where windows (parent or child) are saved and loaded in a way that works properly on multiple monitors on the Windows platform. Before that Blender would also just launch on the main monitor and any children would open in the same monitor as the parent.
This worked great when monitors were arranged horizontally but exposed an issue when there was a vertical disparity between them, especially if any are above any others. This was fixed in 3.0 and is now backported to 2.93 for the next LTS release of that line. Should be 2.93.5
3.0 is also our first version where placement of windows will also take into account the increased size of window chrome when you set the OS scaling higher than 100% - the titlebar gets wider, which impacts on the calculation of its location. That could also possibly affect you here too.
So I am glad you are not seeing the issue with 3.0, but can't really pinpoint this problem unless you see it again in 2.93 so keep us posted.
Added subscriber: @Garek
@spearit hi, can you update us on this?
Did you catch issue again on 2.93 (prior to 2.93.5)?
Can you check latest 3.1.0 alpha to see if issue is here?
https://builder.blender.org/download/daily/
@Garek , I have been using Blender 2.93.3 with the above described display configuration and as far as I remember there were maybe one or two occasions when the error happened. Since it was so rare and I could not reproduce them, I did not bother to report them. I am not aware of any changes that I made to my system, which may have caused the error to occur fewer times.
Now I downloaded 3.1.0 alpha and clicked around in an effort to summon the error, but it has not reared its head, so it seems the alpha is either more resistant or completely immune to it under my screen configuration.
Changed status from 'Needs User Info' to: 'Resolved'
Thanks for an answer. I think it's better to close this task then. If this issue will appear again in 3.1.0 let us know there.