Motion Blur is rendered on dead particles #91389

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opened 2021-09-14 01:08:57 +02:00 by Alex · 7 comments

System Information
Operating system: macOS-11.5.2-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5600M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.6.20
(Tested also on a Windows 10 PC + Nvidia GTX 1080)

Blender Version
Broken: version: 2.93LTS, 3.5

Short description of error
Motion blur is rendered on dead particles that are still visible, such as particles that die on collision. Same for Eevee and Cycles renders, baked and not baked particles.

motionblur.png

Exact steps for others to reproduce the error

  • Enable default motion blur in either Eevee or Cycles.
  • Use a plane to create a Particle System with Render > Extra > Dead and Physics > Deflection > Die on Hit options ticked
  • Render particles as object, preferably something where it is easy to see the motion blur
  • Add a plane with a Collision modifier under the particle system
  • Render a frame where some particles are dead and are no longer moving on the collision plane.

motionblur.blend

**System Information** Operating system: macOS-11.5.2-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5600M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.6.20 (Tested also on a Windows 10 PC + Nvidia GTX 1080) **Blender Version** Broken: version: 2.93LTS, 3.5 **Short description of error** Motion blur is rendered on dead particles that are still visible, such as particles that die on collision. Same for Eevee and Cycles renders, baked and not baked particles. ![motionblur.png](https://archive.blender.org/developer/F10410018/motionblur.png) **Exact steps for others to reproduce the error** - Enable default motion blur in either Eevee or Cycles. - Use a plane to create a Particle System with **Render** > **Extra** > **Dead** and **Physics** > **Deflection** > **Die on Hit** options ticked - Render particles as object, preferably something where it is easy to see the motion blur - Add a plane with a **Collision** modifier under the particle system - Render a frame where some particles are dead and are no longer moving on the collision plane. [motionblur.blend](https://archive.blender.org/developer/F10410022/motionblur.blend)
Author

Added subscriber: @Xaynder

Added subscriber: @Xaynder

Added subscriber: @LloydAlmeida

Added subscriber: @LloydAlmeida

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*This comment was removed by @LloydAlmeida*

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Could only get this to work in Cycles after deleting the Cache. Had to set The Motion Blur > Position > Start on Frame in the Cycles Render settings.
mBlurTest.png
This looks like a bug.

Could only get this to work in Cycles after deleting the Cache. Had to set The Motion Blur > Position > Start on Frame in the Cycles Render settings. ![mBlurTest.png](https://archive.blender.org/developer/F10420187/mBlurTest.png) This looks like a bug.
Member

If we move this out of the triaging queue (by changing status label to Needs Information from Developers), this needs to be the responsibility of a module (so a Module label must be added)

If we move this out of the triaging queue (by changing status label to `Needs Information from Developers`), this needs to be the responsibility of a module (so a `Module` label must be added)
Philipp Oeser added
Status
Needs Triage
and removed
Status
Needs Info from Developers
labels 2023-02-14 12:32:59 +01:00
Member

Can confirm.

Can confirm.
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Reference: blender/blender#91389
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