Flickering UI on MacBook M1 or external monitor MBP 13 M1
#92586
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opened 1 year ago by Archerry_ru
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temp-sculpt-dyntopo
refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
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temp-T96952
tmp-usd-mak-c87f6242
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lineart-object-load
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draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
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devirtualizer
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soc-2021-curves
blender-v3.1-release
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eevee-rewrite
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cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
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soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
temp-vert-normals-cleanup
temp-move-geometry-to-cpp
tmp-vector-template
drw-gpu-wrapper
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temp-scale-elements-node-test
temp-usd-udim-import
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temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
temp-sample-sound-node
temp-interface-region-search-cpp
temp-enum-socket
temp-link-portals
temp-unity-build-test
geometry-nodes-level-set-nodes
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soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
temp-geometry-nodes-output-attributes
soc-2021-knife-tools
temp_test_sc_keymap
cycles-x
temp-field-visualization
soc-2021-curve-fillet
temp_bmesh_multires
temp-cocoa-scroll-acceleration-fix
temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
temp-geometry-nodes-fields
grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
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soc-2016-pbvh-painting
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soc-2017-sculpting_improvements
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strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
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temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
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strand_nodes
object_nodes
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temp_viewport_fx_merge
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decklink
BendyBones
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Module › Animation & Rigging
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Module › Nodes & Physics
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Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Interest/Virtual Reality
legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
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legacy project/Game Animation
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Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
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Reference: blender/blender#92586
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System Information
Operating system: macOS-12.0.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 76.1
Blender Version
Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash:
a791bdabd0Worked: (newest version of Blender that worked as expected)
Short description of error
When any action in blender (move viewport or oblects) - there is flickering UI. Not way to burn eyes, but noticeable. Problem happens only on external monitor that worked absolutely fine in any other apps.
IMG_2758.MOV - video in slow motion showing the problem. Some times it flicks a lot, some times not much.
Exact steps for others to reproduce the error
Just moving view point is enough to flick UI.
That happens with my first of two files. Second doesnt have that. Attach the file with problem.
domik.blend
Added subscriber: @Archerry_ru
#101731 was marked as duplicate of this issue
#101296 was marked as duplicate of this issue
#100563 was marked as duplicate of this issue
#100332 was marked as duplicate of this issue
#100359 was marked as duplicate of this issue
#98762 was marked as duplicate of this issue
#97942 was marked as duplicate of this issue
#97291 was marked as duplicate of this issue
#93991 was marked as duplicate of this issue
#95234 was marked as duplicate of this issue
#94402 was marked as duplicate of this issue
#93241 was marked as duplicate of this issue
#92898 was marked as duplicate of this issue
Added subscribers: @mano-wii, @iss
@mano-wii can you check?
Just in case - add few things.
My external monitor - HUION KAMVAS 22 Plus. Connected via type-c dongle with HDMI. As I said - work pretty fine in other cases. No other troubles.
Main monitor in Macbook settings - internal one.
Sometimes problem isn't noticable, sometime it does.
When I doing zoom out/zoom in, while moving view side, there can be 1-2 flick, or 10-12.
To check it you need to move view at least for 2 min, and have a straight eye, cuz flicks is only 1-2 frames of 60fps.
Update 2:
Now notice that the problem exist even with only my MBP screen.
Same project, but in "material prewiev" render mode with some lights at scene. Seems like M1 cant handle even that simple scenes, and for somereason makes UI flick.
Added subscriber: @Bryan-Germann
Joined to report the same issue on my M1 Mac with Monterey. It's very noticeable when painting in Texture Paint.
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm. But it's very random and hard to track.
Flickering UI on external monitor. MBP 13 M1to Flickering UI on MacBook M1 or external monitor MBP 13 M1 1 year agoAdded subscribers: @YanSculpts, @OlliPikkarainen
Added subscribers: @blenderrocket, @PratikPB2123
See my report at #93241 I can easily reproduce this with the default blender scene.
Added subscriber: @winnertakesteve-1
Added subscriber: @Steve-Hanff
Same here, another thing I noticed is it only happens if there are different views/areas and it does not seem to matter what is in the area.

Just an example, happens on a setup like this too.
Added subscriber: @thecooper8
Added subscriber: @TheGoodBeetle
I made an account just to add that I'm seeing the same bug on an M1 Max MacBook Pro with an operating system version of MacOS 12.1.
In my case, the flickering is pretty much always present and occurs whenever I'm moving the mouse around the viewport while the left mouse button is being held. Different UI elements flicker depending on which workspace is being used, but the flickering is pretty constant, even with the default Blender cube file. It does seem like the flickering is more prevalent in the UV Editing and Texture Painting workspaces, however.
I tried toggling several different system settings on and off to see if it was one of them that might be triggering it, but nothing I reconfigured seemed to affect the behavior. I also use external monitors but I can confirm that the behavior is the same on the external monitors as well as on the built-in screen.
I tried using several different Blender builds, starting with the earliest LTS version I could find with Apple Silicon support (2.93.0) all the way up through the most recent experimental alpha build, and several in between including the main 3.0 release, and the behavior was the same with every version I tried.
I tried to add as much info as I could, but if there's anything else I can add or test that would be helpful, I'd be happy to!
Added subscriber: @chemicalcrux
I am observing this on my
M1macbook. It gets worse as I add more editors -- with just the 3D viewport, it's practically a non-issue, but it gets pretty bad if I open lots of little text editors.Added subscriber: @Uncle_Dre
I also registered an account for this and would like to add a little information. I am M1 max, version 3.0 and 3.1alpha. My situation is that it will not flicker under normal circumstances, but if an external drawing board is connected and the pen is used as the mouse mode, it will start to flicker. At first, I found this problem in the engraving mode. Later, I found that as long as the pen is used, it will flicker
Added subscriber: @giuseppebufalo
Added subscriber: @fuchs_und_baer
Added subscriber: @bao007fei
Same issue here, Blender 3.0 apple sillicon version on macOS Monterey 12.1
just adding my voice to the choir, as it can be especially bad when I'm doing scripting work, which is a layout that has a lot of editors.
Added subscriber: @imgood
Same for me. Blender 3.0, Apple M1 Pro
Added subscriber: @itselijahciali
Added subscriber: @Sergo_P
Same problem. Please fix this.
Added subscriber: @aluxado
I can confirm too about this bug on MacBook Pro 16" M1 Pro with Blender 3.1 Release Candidate. The Flickering of the UI happen on a basic scene with the default cube, on an external monitor connected with HDMI. However the flicker stop in the moment you open another window (like the preferences) on top of main UI, return to flicker when the window on top is closed.
Added subscriber: @Leda-Lehas
same, tried to upgrade to 3.2 alpha just got worse
Added subscriber: @laflame
same problem, macbook air m1
Added subscriber: @teo3vs
Same problem here on Mac Mini M1, I can add that I've noticed the same issue with Unreal Engine 4. So there could be some issue on Apple's side when a realtime 3D preview window is active.
Removed subscriber: @giuseppebufalo
Added subscriber: @NathanLewis
Like everyone else. Same issue. Noticed while sculpting, and then vector painting. Easy to replicate. M1 MacBook Air 7 Core GPU model. Everything still works, just annoying. I don't know for sure, but I wonder if this has to do with Apple not supporting OpenGL anymore and there being something that is broke with what ever version we have on MacOS now. Curious to see how that pans out with Apple supporting Blender financially and with Devs
Added subscriber: @Jam-Dalu
The same problem here; terrible interface flickering in Blender on MacBook Pro M1 Max. Everything was fine prior to the most recent Apple OS update . The problem is especially bad with external monitors (Thunderbolt 4 & HDMI), however it also presents on the integrated display. I surmise it's a problem with Apple metal because I'm also getting flickering across devices n web3D on safari. I am not seeing this flickering in other apps like Modo or Unity 3-D. Perhaps the Blender viewport is more reliant on Apple metal than those mentioned? Again, for me everything broke after Apple's most recent updates nearest to the date of this post.
Added subscriber: @marioparra
Added subscriber: @bfarley88
I was having the same issue. After changing the MacOS Display option from 120 Herts to 60, the flickering went away. Not sure why that fixed it. MacBook Pro 2020 M1 - UI flickering also occurs at 100Herts - at 50Herts, the entire viewport flickers.
Just to add to this, since I'm sure everyone's systems are a bit different, I was still seeing the flickering at 60 Hz on the laptop's built-in screen as well as on an external monitor
Added subscriber: @ge53
UI flickers..
using NEW MAC Studio,2022, OS Monterey version 12.3.1 , Apple M1 Max, and LG "UltraFine Display" Monitor at 60 Hz
Blender Version 3.2.0
Any suggestions appreciated!
Added subscriber: @rez
Mine is SO bad it's blending my eyes!
Update: My flickering went away! I didn't do anything in particular though...
This comment was removed by @rez
Since it is apparently not easy to pinpoint the cause, I hope that the work being done on the Metal Backend port will resolve or help resolve this issue.
See #96261 (Metal Viewport ).
Added subscriber: @HansWillemGijzel
Removed subscriber: @HansWillemGijzel
Added subscriber: @HansWillemGijzel
Added subscriber: @fahr
Added subscriber: @KevinCBurke
Also experiencing flickering on MacBook Pro, Apple M1 Max, Metal GPU rendering, Blender 3.1.2
Added subscriber: @Alex-Claydon
Added subscriber: @Adrien-2
Hi,
I'm also experiencing this issue on a M1 Ultra Mac Studio.
Added subscribers: @Robw, @OmarEmaraDev
Added subscriber: @MiDe
Same issue here, on Macbook M1 Pro -> flickering in Wire more and Shaded mode. Was present in 3.1, and is still present in 3.2.
Does not happen on Nvidia RTX2017 PC build -> tested the same thing, but on the external screen for the PC, and no such flickering.
Mine is on a Mac Studio (M1 Max 32GB), short clip of the flickering in the (now merged) #98762
Added subscriber: @jean-martin-barbut
Same issue. Blender 3.2.1. OSX 12.3.1; intel, RX6800XT.
Added subscriber: @alfie-2
Same issue here as well on Blender 3.2.1, macOS 12.4
Hardware Overview:
Get the issue from the default 2d animation page and move my cursor
Added subscriber: @Cigitia
Added subscriber: @Alaska
Added subscriber: @sionhsu
Hi
My UI keeps flickering, how can I fix it.
The more windows I open, the more flickering,
Is this a problem with APPLE SILICON?
in the intel core Mac is everything fine,
thank you all.
my usage specs
Blender 3.2.2
macOS 12.4 Monterey
Mac Studio M1 Max{F13367776}
According to reports by other users, this issue is not limited to Apple Silicon.
As for how to fix it, there currently is no fix, but Germano Cavalcante points out that this issue will hopefully be resolved when the viewport is transitioned to the Metal API. See the quote below.
Added subscriber: @mycoconut
Hi, I also have this problem. The blender window flickers when I move the cursor in it. But if I resize the window just a little, it doesn't flicker anymore until I move the window to an other screen.
Just a silly guess - maybe it happens because of different screen color spaces which obsolete OpenGL or the app cannot properly handle after moving to other screens?
But yeah, looking forward for the #96261 🤓
Added subscriber: @Jeremation
Added subscriber: @dilucious
Added subscriber: @AnonEve
Added subscriber: @Oksanaarthouse
It seems the flickering has disappeared in the 3.4.0 alpha build (local compile, hash
fc26e3fe19). Can anyone confirm?Added subscriber: @Pyer
Nope, It's still there for me in all painting functions (Sculpt, Paint weights/texture/Vertex,...)
Blender 3.4 Intel is working flicker free on M1. Installed Intel for Zen UV.
Blender 3.4 arm64 still flickering for me - M1 Max
Added subscriber: @jonhickley
Just moved to a ARM mac, and am now having the same issue. Very annoying. Hope the devs can take a look at this.
Added subscriber: @DirkLemmers
Added subscriber: @Macwelshman
Added subscriber: @bitdowski
Added subscriber: @JD-Morani
The issues goes away for me if I disable Preferences -> Interface -> Region Overlap.
That being said, even with this setting the lasso tool is flickering a lot still.
Added subscriber: @PocketClouds
Same here with stable 3.3 without external monitor, when you have 2 different viewport (like 3d + sculpting) it start to play
it still visible in timeline window.
Added subscribers: @PaulWolfs, @Memento
Removed subscriber: @KevinCBurke
Removed subscriber: @YanSculpts
Added subscriber: @Alexander-Hartmann
Added subscriber: @Ken2008
I have similar but slightly different problem. My UI doesn't flicker but the whole screen flash on and off for couple of seconds sometimes. I'm using M1 Pro MacBook 16. macOS 13.0.1 I always open two blenders on and internal and external monitor(HDMI). the blender version I'm now using is 3.3.1 and 3.2. The flashing can happen either on the internal and external display.
flickering problem solved with upgrading to Mac OS Ventura
Weird. Mine started from Ventura
Added subscriber: @StephenHamacek
@PaulWolfs Hopefully this can get resolved in Monterey. I'm in no hurry to lose all the apps that won't work in Ventura...
I'm having this issue- major UI flickers, mostly when moving cursor from panel to panel - external HDMI and thunderbolt displays on Mac Studio Max, Monterey 12.6.1
Seems to be solved with the metal backend, I can't reproduce it anymore with that enabled.
Same random issue on Monterey intel and blender 3.4. Just hovering panels like properties or outliner, etc. is enough to get this flickering. Usually, on my system, close and reopen Blender make it disappear, id it doesn't a complete power cycle (turn off computer and reboot it) solve it. When the flicker doesn't happen that's fine, it doesn't show up after a while. But when it happens at Blender startup the it doesn't disappear unless your stop/start blender a few times or power cycle the computer.
Removed subscriber: @Alexander-Hartmann
Added subscriber: @LuckyChris
Same here on MacBook M1
But...flickering only if i work with greasepencil
happens in 3.0, 3.4.1, 3.5
Added subscriber: @Fabricio-Lima
Same problem here, macbook m1 pro 14"
working in all latest versions of Blender :(
Disabled region overlap too, it fixes some of the flickers, but timeline still flickering...
very intense problem :(
Added subscriber: @Jeroen-Bakker
Is this issue also reproducable in latest 3.5 when using the metal back-end?
The metal backend can be activated in the systems tab of the user preferences, just below the cycles settings. After changing the setting, you need to restart blender in order for the backend to be initialized.
Oh, it seems that it helped!
I will continue to use it, and will report in case the flickering returns.
Thanks for the advice :)
Tagging it as known issue. OpenGL on Mac has been deprecated for sometime, leading to unreliable drivers . As metal will replace it, it makes less sense to try to spent developer time on it as most is spent on researching what could be the issue.
Added subscriber: @Namaste007
Hello. Same problem here.
Blender 3.4.1 & 3.5 Alpha
MacBook Pro M1, MacOS Ventura 13.1 (22C65)
IMG_2620.mp4