Add rotation attributes and node sockets #92967
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Reference: blender/blender#92967
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Tasks, not necessarily in order:
Quaternion
class in blenlib. More methods can be added as needed.8a16523bf1
float4
, similar to the way we refer to colors.DefaultMixer
class.Related: #92766 (Decide how rotation socket type should be stored)
Add rotation data typeto Add rotation attributes and node socketsOne thing I'd like to point out here is that Euler to quaternion conversion is a lossy operation, since multiple Euler coordinates map to one quaternion coordinate. So if you store a value as a quaternion and show it in the UI as Euler, sometimes the value will then jump to something else. For some cases it does not matter, but an animator does not want to have their Euler coordinates completely changed when editing rotations for animation. For mechanical rigging, the sequential nature of rotation along each axis can also be information that you want to preserve.
I don't immediately know if that would cause many issues when it comes to geometry attributes. But one thing is that if you have a socket then the default value of that should be stored the same as Euler if its shown in the UI that way, and it should only be converted to quaternion for evaluation of the node.
Please also include the Animation & Rigging module in any future discussions, we kinda do things with rotations as well ;-)
Noticed some inconsistency. It's not that important right now, but it makes sense to have a final choose.
Print method:
Name for enums.
Big picture, this is finished. Two more PRs to follow: