Single Point Node #93044

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opened 2021-11-12 20:19:17 +01:00 by Hans Goudey · 10 comments
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Something that has come up a few times is the possibility of adding a node that adds a single point.
That might be a curve point, mesh vertex, or point cloud point.

Currently this is possible with the mesh line node, but having a more explicit way to add a single point might be helpful.

The problem is, a single point is always a special case of other operations, so we have to decide whether it is worth having another node.

Previously, there was need for a "Single Point" node because we didn't have #92964 (Node to create a single instance from geometry).
So often the lack of this node exposes a design flaw in the system. At that point we should really fix the design flaw rather than add a workaround.

Details on the proposed node:

  • Vector input
  • Geometry output
  • Possibly a toggle for the type (mesh/curve/point)
  • Name: "Single Point"
  • Category: Probably "Point"
Something that has come up a few times is the possibility of adding a node that adds a single point. That might be a curve point, mesh vertex, or point cloud point. Currently this is possible with the mesh line node, but having a more explicit way to add a single point might be helpful. The problem is, a single point is always a special case of other operations, so we have to decide whether it is worth having another node. Previously, there was need for a "Single Point" node because we didn't have #92964 (Node to create a single instance from geometry). So often the lack of this node exposes a design flaw in the system. At that point we should really fix the design flaw rather than add a workaround. Details on the proposed node: - Vector input - Geometry output - Possibly a toggle for the type (mesh/curve/point) - Name: "Single Point" - Category: Probably "Point"
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly

Added subscriber: @GeorgiaPacific

Added subscriber: @GeorgiaPacific

Added subscriber: @guitargeek

Added subscriber: @guitargeek
Johnny Matthews self-assigned this 2022-01-26 21:09:30 +01:00
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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In light of D15198, another design for this node becomes more obvious:
image.png

In this case the Position and Radius input can only depend on the Index field input.

In light of [D15198](https://archive.blender.org/developer/D15198), another design for this node becomes more obvious: ![image.png](https://archive.blender.org/developer/F13173383/image.png) In this case the Position and Radius input can only depend on the Index field input.

Added subscriber: @GregoryS

Added subscriber: @GregoryS

In #93044#1375434, @JacquesLucke wrote:
In light of D15198, another design for this node becomes more obvious:
image.png

In this case the Position and Radius input can only depend on the Index field input.

I'll update the patch

> In #93044#1375434, @JacquesLucke wrote: > In light of [D15198](https://archive.blender.org/developer/D15198), another design for this node becomes more obvious: > ![image.png](https://archive.blender.org/developer/F13173383/image.png) > > In this case the Position and Radius input can only depend on the Index field input. I'll update the patch

This issue was referenced by 9a0a4b0c0d

This issue was referenced by 9a0a4b0c0d452d8d4e7c1cfe211b140c58179c7f
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#93044
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