Single Point Node #93044

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opened 1 year ago by HooglyBoogly · 10 comments
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Something that has come up a few times is the possibility of adding a node that adds a single point.
That might be a curve point, mesh vertex, or point cloud point.

Currently this is possible with the mesh line node, but having a more explicit way to add a single point might be helpful.

The problem is, a single point is always a special case of other operations, so we have to decide whether it is worth having another node.

Previously, there was need for a "Single Point" node because we didn't have #92964 (Node to create a single instance from geometry).
So often the lack of this node exposes a design flaw in the system. At that point we should really fix the design flaw rather than add a workaround.

Details on the proposed node:

  • Vector input
  • Geometry output
  • Possibly a toggle for the type (mesh/curve/point)
  • Name: "Single Point"
  • Category: Probably "Point"
Something that has come up a few times is the possibility of adding a node that adds a single point. That might be a curve point, mesh vertex, or point cloud point. Currently this is possible with the mesh line node, but having a more explicit way to add a single point might be helpful. The problem is, a single point is always a special case of other operations, so we have to decide whether it is worth having another node. Previously, there was need for a "Single Point" node because we didn't have #92964 (Node to create a single instance from geometry). So often the lack of this node exposes a design flaw in the system. At that point we should really fix the design flaw rather than add a workaround. Details on the proposed node: - Vector input - Geometry output - Possibly a toggle for the type (mesh/curve/point) - Name: "Single Point" - Category: Probably "Point"
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly

Added subscriber: @GeorgiaPacific

Added subscriber: @GeorgiaPacific
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Added subscriber: @guitargeek

Added subscriber: @guitargeek
guitargeek self-assigned this 1 year ago
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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In light of D15198, another design for this node becomes more obvious:
image.png

In this case the Position and Radius input can only depend on the Index field input.

In light of [D15198](https://archive.blender.org/developer/D15198), another design for this node becomes more obvious: ![image.png](https://archive.blender.org/developer/F13173383/image.png) In this case the Position and Radius input can only depend on the Index field input.

Added subscriber: @GregoryS

Added subscriber: @GregoryS
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In #93044#1375434, @JacquesLucke wrote:
In light of D15198, another design for this node becomes more obvious:
image.png

In this case the Position and Radius input can only depend on the Index field input.

I'll update the patch

> In #93044#1375434, @JacquesLucke wrote: > In light of [D15198](https://archive.blender.org/developer/D15198), another design for this node becomes more obvious: > ![image.png](https://archive.blender.org/developer/F13173383/image.png) > > In this case the Position and Radius input can only depend on the Index field input. I'll update the patch
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This issue was referenced by 9a0a4b0c0d

This issue was referenced by 9a0a4b0c0d452d8d4e7c1cfe211b140c58179c7f
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
JacquesLucke closed this issue 4 months ago
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Reference: blender/blender#93044
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