Improved way to display weight painting colors #93147

Open
opened 2021-11-17 02:34:19 +01:00 by Daniel Salazar · 8 comments
Member

Weight group colors in vertices blend between their neighbors by going through the entire range of values between the 2 points
image.png

For example if a vertex has a 1.0 (red) value and one of it's neighbors has a 0.0 (blue) value, the face will show a rainbow interpolation going trough orange, yellow, green, cyan and finally blue
image.png

In certain situations where each of the vertices of a face have different values (like 1.0, 0.5, 0.75, 0.0) it will create weird intersections in the middle that look like there is a vertex there that doesn't exist
image.png

The problem is even worst when the wireframe is not displayed and we only see gradients of colors indicating vertex values that do not exist
image.png

The solution is to fix the color blending mode to simply mix between the 2 neighboring colors. This way it is very clear that vertices have values of 1.0, 0.75 and 0.5 and nothing in between.
image.png

Weight group colors in vertices blend between their neighbors by going through the entire range of values between the 2 points ![image.png](https://archive.blender.org/developer/F11817272/image.png) For example if a vertex has a 1.0 (red) value and one of it's neighbors has a 0.0 (blue) value, the face will show a rainbow interpolation going trough orange, yellow, green, cyan and finally blue ![image.png](https://archive.blender.org/developer/F11817280/image.png) In certain situations where each of the vertices of a face have different values (like 1.0, 0.5, 0.75, 0.0) it will create weird intersections in the middle that look like there is a vertex there that doesn't exist ![image.png](https://archive.blender.org/developer/F11817289/image.png) The problem is even worst when the wireframe is not displayed and we only see gradients of colors indicating vertex values that do not exist ![image.png](https://archive.blender.org/developer/F11817291/image.png) The solution is to fix the color blending mode to simply **mix** between the 2 neighboring colors. This way it is very clear that vertices have values of 1.0, 0.75 and 0.5 and nothing in between. ![image.png](https://archive.blender.org/developer/F11817300/image.png)
Author
Member

Added subscriber: @zanqdo

Added subscriber: @zanqdo
Contributor

Added subscriber: @KevinCBurke

Added subscriber: @KevinCBurke
Member

Added subscribers: @dr.sybren, @lichtwerk

Added subscribers: @dr.sybren, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

@dr.sybren : is this something you want to keep as a reference?

@dr.sybren : is this something you want to keep as a reference?
Author
Member

In #93147#1320099, @lichtwerk wrote:
@dr.sybren : is this something you want to keep as a reference?

Hi, this is something we discussed in an animation module meeting hence the addition to the module board

> In #93147#1320099, @lichtwerk wrote: > @dr.sybren : is this something you want to keep as a reference? Hi, this is something we discussed in an animation module meeting hence the addition to the module board

Added subscriber: @AndyCuccaro

Added subscriber: @AndyCuccaro
Member

Added subscriber: @cmbasnett

Added subscriber: @cmbasnett
Philipp Oeser removed the
Interest
Animation & Rigging
label 2023-02-09 14:35:27 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#93147
No description provided.