Sculpt Roadmap #93226
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opened 2021-11-19 20:22:34 +01:00 by Joseph Eagar
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Reference: blender/blender#93226
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
This is a high-level overview of the planned roadmap for sculpt mode.
Note the order of items may change based on user feedback.
VDMs
An important part of the roadmap is VDMs, or Vector Displacement Maps. VDMs are textures (either uv-mapped textures or multires grids) that store tangent-space displacements. They have a number of advantages:
Note that VDMs will be implemented as part of a unified displacement stack along with sculpt layers.
Roadmap
Very Near Term
Move sculpt colors out of experimental in master.
Near Term
Medium Term
Remove PBVH_GRIDS. Load active subdivision level into a PBVH_FACES. This way the full set of sculpt brushes will be available for the densest multires level users can fit into RAM. Finer levels are accessible through a subset of brushes that support VDM.
Long Term
Smooth brush whose strength does not depend on
Data-oriented C++ BREP.
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Removed the last comment. Please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
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Oh man, please don't delete other people comments just like that. At least wait until the owner of the task say something. Maybe he would like to hear the feedback and suggestions.
Gotta be more flexible, guys.
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Is this still on the agenda (don't know where else to ask this)? Because as I saw in the grants page (https://fund.blender.org/grants/) Joe Eagar only got grant for 3 month .
This will be a game changer for sculpting in blender.
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Changed status from 'Needs Triage' to: 'Archived'
I think it's fair to close this task at this point. Many of the mentioned points are either in discussion as part of different projects or are too vague long term feature proposals.
This was never enforced as an official roadmap and we should look at these points as individual projects/tasks.