Viewport X-Ray is influencing snapping even in material mode #93477

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opened 2021-11-29 15:26:18 +01:00 by Dalai Felinto · 8 comments

Blender Version
Broken: version: 3.0.0 Release Candidate, branch: master, commit date: 2021-11-29 10:04, hash: b31250feba
Worked: Not sure how to reproduce this without the asset browser in 3.0.

Short description of error
In material and rendered modes the X-Ray option is still affecting the snapping, even though it shows as disabled in the UI.

Exact steps for others to reproduce the error
Try to drag the cube from the asset browser into the scene. It doesn't snap to the floor properly.

simple.blend

**Blender Version** Broken: version: 3.0.0 Release Candidate, branch: master, commit date: 2021-11-29 10:04, hash: `b31250feba` Worked: Not sure how to reproduce this without the asset browser in 3.0. **Short description of error** In material and rendered modes the X-Ray option is still affecting the snapping, even though it shows as disabled in the UI. **Exact steps for others to reproduce the error** Try to drag the cube from the asset browser into the scene. It doesn't snap to the floor properly. [simple.blend](https://archive.blender.org/developer/F12657953/simple.blend)
Author
Owner

Added subscriber: @dfelinto

Added subscriber: @dfelinto
Author
Owner

Note: There can be a separate discussion as to which fallback to have for X-Ray mode. But this is orthogonal to this bug. The main issue here is that an option that is disabled in the UI is influencing Blender in any way (and it shouldn't).

Note: There can be a separate discussion as to which fallback to have for X-Ray mode. But this is orthogonal to this bug. The main issue here is that an option that is disabled in the UI is influencing Blender in any way (and it shouldn't).

Added subscriber: @Aiden_inman

Added subscriber: @Aiden_inman
Germano Cavalcante was assigned by Dalai Felinto 2021-11-29 15:41:27 +01:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm the problem.
The general occlusion test ()ignoring faces in x-ray) is intended only for snap in edit mode (for Bmesh).
The occlusion test in other cases only checks whether the "viewport display" of the object is wire or boundbox.

The dragdrop snap should be done to final geometry and not bmesh.

I can confirm the problem. The general occlusion test ()ignoring faces in x-ray) is intended only for snap in edit mode (for Bmesh). The occlusion test in other cases only checks whether the "viewport display" of the object is wire or boundbox. The dragdrop snap should be done to final geometry and not bmesh.

This issue was referenced by 9d6680e7f9

This issue was referenced by 9d6680e7f9b7f33e916551cc8b8deb355309838a

This issue was referenced by 251c017534

This issue was referenced by 251c0175349d5b2e2e55e7aa19a0dd41d3281931

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#93477
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