Crash when rending animation w/simple physics sim #94235
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Reference: blender/blender#94235
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System Information
Operating system: macOS-12.0.1-x86_64-i386-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 76.1
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash:
f1cca30557
Worked: Spinning beach ball in 3.1 Alpha
Short description of error
When selecting "Render Animation", the Rendering window starts to draw, and then the app crashes.
Exact steps for others to reproduce the error
File attached. Just load and Select Render Animation.simple-physics-crash.blend
Added subscriber: @nibeck
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
I wasn't able to reproduce crash. Can you upload crash report?
Blender-2021-12-22-083119.ips
Crash log attacherd.
Don't see anything obvious in log. But I have noticed that simulation was not baked. Can you check if you get crash when you bake all dynamics? This has to be done before rendering anyway.
That did it. No crash after Baking. I'm new to Blender, didn't realize I needed to Bake first.
Thank!
Added subscriber: @mano-wii
It's still not great it crashes though. @mano-wii Can you reproduce this?
Changed status from 'Needs User Info' to: 'Confirmed'
I can confirm the crash, it is related to RigidBody.
The Bullet wrapper code is very unsafe wrt. pointer remapping and multithreading.
One issue is that the shape gets replaced and the internal pointer does not get updated. This could be fixed like so:
However, the thread safety issues are not so easily solved. It's hard to debug this stuff, so i'm not confident this can be solved completely. Your best bet is to bake the rigid body simulation, so that it doesn't even run during the rendering (Scene properties > Rigid Body World > Cache > Bake).