New Icons: Global Menus & Animation Editors
#94370
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opened 1 year ago by KevinCBurke
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refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
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cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
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draw-deferred-compilation-experiment
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blender-v2.83-release
tmp_lib_update_32
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devirtualizer
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soc-2021-curves
blender-v3.1-release
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eevee-rewrite
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cycles_hydra
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tmp-transform-navigate
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temp-3d-texture-brush-prototype
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viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
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KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
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tmp-vector-template
drw-gpu-wrapper
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temp-T94185-id_remapping-experiment-a
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nurbs-opencascade
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soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
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tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
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studio-sprite-fright
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asset-browser-snap-dragging
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soc-2021-porting-modifiers-to-nodes-merge-by-distance
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xr-controller-support
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soc-2021-uv-editor-improvements
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cycles-x
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fluid-mantaflow-gpu
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temp-noise-nodes-cpp
temp-compositor-canvas
T90952
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grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
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temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
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blender2.7
collada
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temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
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soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
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soc-2016-pbvh-painting
soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
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temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
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temp_viewport_fx_merge
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BendyBones
cycles_panorama_experiments
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missing-libs
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cycles_camera_nodes
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Big Picture
These 37 new icons provide functionality and visual feedback for menu commands primarily found in the Graph Editor, but some of the icons would be used in other parts of Blender. They adhere to the visual language of the current icons and are pixel-perfect where possible for greater UI contrast & clarity at small sizes.
Use cases
Design

Here is the latest design with User Interface feedback incorporated
And here they are in context:

Graph Editor - View
Graph Editor - Select

Graph Editor - Marker

Graph Editor - Channel

Graph Editor - Key

3D Viewport - Select

Implementation patch:
https://developer.blender.org/D14662
Added subscribers: @KevinCBurke, @dr.sybren
Added subscriber: @GeorgiaPacific
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @AndyCuccaro
New Icons: Global Select Menus & Graph Editor Menus-specificto New Icons: Global Menus & Graph Editor Menus-specific 1 year agoThis comment was removed by @KevinCBurke
Added subscriber: @chadking
Added subscribers: @jenkm, @jendrzych, @JulianEisel
I will have to be a bit negative here unfortunately, please don't take it personal. Of course a lot of this stuff is highly subjective.
There are a few issues I see here:
Also apologies for only replying to this now, I was just made aware of this. I hope you didn't put too much effort into this since making the initial proposal.
Hi Julian, I don't take it personally however this feedback is somewhat unhelpful as it is vague, dismissive, and subjective as you said.
Added subscribers: @JasonSchleifer, @LucianoMunoz, @BClark
@JulianEisel are your comments on the visual look from only looking at the icons here or in context of using Blender as shown in the video https://developer.blender.org/D14662 posted with the patch?
Reading over the write up on Icon vs. text, I agree that ONLY having icons that alone don't help a user understand something, icon + text, (see the changes to the outliner icons) as reference do help create context and understanding for what an ACTION is going to do when the icon is clear. There are many wording choices in Blender that do not without reading(and even with reading the help or the tool tip, often the tool tip provides better explanation) at first read convey what the end result is going to be.
For artist facing tools like sculpting and graph editing keyframes, etc.. the artists are used to/trained/expect icons to guide them for what they do and if it ONLY allows them to find the tool in the menu faster (a bullet point as described in the great document you linked) then it is a reason to have them. Improve locating and using the tool to speed up something done 100s of times or much more over time means they don't need to read and comprehend, just click and visually they locate the "land mark" icon they need.
Context, expectations, users who use the tools (@LucianoMunoz @JasonSchleifer and other animators should have feedback and input on this as they are the ones ultimately spending the largest % of time in the area of the tool.
Added subscriber: @cmbasnett
I will throw my subjective opinion in the ring here. Most of these icons are very much needed and improve the readability of the menus (they help with visual grouping, something the existing menus struggle with).
However, some of the icons feel like they won't read very well at lower DPIs, and that they're trying to pack too much detail into the small canvas given. Some examples:
Most of the marker icons also have this problem, for example:
The subjecticon (marker) takes up the majority of the space, but the action icon (caret, move gizmo etc.) take up about 1/3rd the visual space. In the context of looking at that marker menu then, the majority of the icon space is largely redundant visual information, because the user cares more about the action rather than the subject when trying to visually parse the menu. Perhaps inverting or playing with the size ratios of the subject and action icons would help?
Great work, regardless!
@cmbasnett That is helpful, constructive feedback, thank you, Colin. Here's a new version of the markers using the "KEY_DEHLT" icon for proportion & style reference.
Here's a revisit of the Before & After Current Frame and Group/Ungroup:

Added subscriber: @HooglyBoogly
I think it's important to understand that a change like this doesn't just apply to the graph editor. As proposed, it actually represents a rather radical change in Blender's UI design.
For example, the selection menu is quite similar to menus in the 3D viewport, UV editor, etc. Adding icons to every operator just in the graph editor doesn't make sense, so it would have to be done consistently.
There are few existing menus in Blender (only the "Help" menu, which we have talked about changing in the past) where every single operator has its own icon.
That's on purpose. Icons are very helpful for scanning lists, locating familiar elements, etc. But when overused, they lose their meaning.
I would suggest (and so does current UI design) that the density of icons in your proposed "Select" menu goes a ways into the territory of "visual noise".
I don't mean that they all don't make sense-- some well placed additions might be helpful, but likely for commonly used visual actions rather than every operator.
Here is some more specific feedback about the designs:
I hope that is helpful constructive feedback. I think the icons that fit better are the simpler shapes like some of the marker icons or the jump to keyframe icon.
Thanks @HooglyBoogly ! That's great feedback. I'll take another shot at the designs with these points in mind.
New Icons: Global Menus & Graph Editor Menus-specificto New Icons: Global Menus & Animation Editors 10 months agoAdded subscriber: @ChristiaanMoleman
Added subscriber: @RedMser
Added subscriber: @lone_noel
Added subscriber: @pablovazquez
@JulianEisel & @pablovazquez, I made many changes to these designs over the weekend. I have spoken with @dr.sybren and he has said the decisions on these icons are yours to make. I am very willing to make changes to the icons, add new icons, or adapt their style to whatever you like. Please let me know what would need to happen for these to proceed. Thank you.
Added subscriber: @AlexeyAdamitsky
Added subscriber: @Beate-Adler
will it be possible to put the icons of the commands in a separate palette +dock them to the interface as a tab to use them as buttons to execute the commands?(like in c4d)
Added subscriber: @Jaye.Antoni_Whyldz
What you are describing would be a feature request. You can submit your idea here:
https://blender.community/c/rightclickselect/
@JulianEisel , @pablovazquez, @dr.sybren
Can you let me know if there are changes that can be made to these icons to meet your team's approval, please?
I think I saw in Blender Chat that the number of the icons make the designs hard to review. Would you prefer for me to break these into separate design tasks, grouped by each Animation menu (e.g. Select, Marker, Channel, etc.)? Then you can decide which ones serve the greatest utility for each menu. Or I can submit each icon individually? Please let me know.
Thank you!