Texture paint: Apply Camera Image crash when selecting a image #95787

Closed
opened 2022-02-14 22:07:02 +01:00 by edmund · 14 comments

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-12 19:13, hash: 52be063012, 2.83. 2.92

Short description of error
Clicking this button and selecting an image crashes blender, no matter the source texture or target texture. Packed or not.
The first time I used this button it worked, every subsequent use has crashed blender.

Exact steps for others to reproduce the error

  • Go to texture paint mode
  • Set the texture slot Mode to Single Image
  • Create image and make it active for texture painting
  • Click Tools > Options > External >Apply Camera Image button and select a different image.

image.png
project_texture_bug.crash.txt
project_texture_bug_17252_autosave.blend

**Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-12 19:13, hash: `52be063012`, 2.83. 2.92 **Short description of error** Clicking this button and selecting an image crashes blender, no matter the source texture or target texture. Packed or not. The first time I used this button it worked, every subsequent use has crashed blender. **Exact steps for others to reproduce the error** * Go to **texture paint** mode * Set the texture slot Mode to **Single Image** * **Create image** and make it active for texture painting * Click Tools > Options > External >**Apply Camera Image** button and select a different image. ![image.png](https://archive.blender.org/developer/F12867310/image.png) [project_texture_bug.crash.txt](https://archive.blender.org/developer/F12867347/project_texture_bug.crash.txt) [project_texture_bug_17252_autosave.blend](https://archive.blender.org/developer/F12867348/project_texture_bug_17252_autosave.blend)
Author

Added subscriber: @ed-1

Added subscriber: @ed-1

#95409 was marked as duplicate of this issue

#95409 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Thanks you for clear instructions. I can confirm.
Seems long standing issue as I can even get the crash on previous versions (2.83, 2.92 etc)

blender.exe         :0x00007FF7672717E0  texture_paint_camera_project_exec C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\sculpt_paint\paint_image_proj.c:6062
blender.exe         :0x00007FF7657E6290  wm_operator_invoke C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1335
blender.exe         :0x00007FF7657E4F70  wm_operator_call_internal C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1564
blender.exe         :0x00007FF7657D70C0  WM_operator_name_call_ptr C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1578
blender.exe         :0x00007FF7657D71E0  WM_operator_name_call_ptr_with_depends_on_cursor C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1766
blender.exe         :0x00007FF76604EA00  ui_apply_but_funcs_after C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\interface\interface_handlers.c:1012
blender.exe         :0x00007FF766072790  ui_popup_handler C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\interface\interface_handlers.c:11475
blender.exe         :0x00007FF7657E2040  wm_handler_ui_call C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:698
blender.exe         :0x00007FF7657E3930  wm_handlers_do_intern C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:3025
blender.exe         :0x00007FF7657E23D0  wm_handlers_do C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:3145
blender.exe         :0x00007FF7657DC160  wm_event_do_handlers C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:3675
blender.exe         :0x00007FF7657B1700  WM_main C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm.c:626
blender.exe         :0x00007FF7657A91A0  main C:\Users\Pratik\Desktop\BlenderOSP\blender\source\creator\creator.c:548
blender.exe         :0x00007FF7682EF240  invoke_main d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:79
blender.exe         :0x00007FF7682EEFF0  __scrt_common_main_seh d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
blender.exe         :0x00007FF7682EEFD0  __scrt_common_main d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:331
blender.exe         :0x00007FF7682EF300  mainCRTStartup d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_main.cpp:17
KERNEL32.DLL        :0x00007FFAD6AF7020  BaseThreadInitThunk
ntdll.dll           :0x00007FFAD8402630  RtlUserThreadStart```
Thanks you for clear instructions. I can confirm. Seems long standing issue as I can even get the crash on previous versions (2.83, 2.92 etc) ```lines=10 blender.exe :0x00007FF7672717E0 texture_paint_camera_project_exec C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\sculpt_paint\paint_image_proj.c:6062 blender.exe :0x00007FF7657E6290 wm_operator_invoke C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1335 blender.exe :0x00007FF7657E4F70 wm_operator_call_internal C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1564 blender.exe :0x00007FF7657D70C0 WM_operator_name_call_ptr C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1578 blender.exe :0x00007FF7657D71E0 WM_operator_name_call_ptr_with_depends_on_cursor C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:1766 blender.exe :0x00007FF76604EA00 ui_apply_but_funcs_after C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\interface\interface_handlers.c:1012 blender.exe :0x00007FF766072790 ui_popup_handler C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\editors\interface\interface_handlers.c:11475 blender.exe :0x00007FF7657E2040 wm_handler_ui_call C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:698 blender.exe :0x00007FF7657E3930 wm_handlers_do_intern C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:3025 blender.exe :0x00007FF7657E23D0 wm_handlers_do C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:3145 blender.exe :0x00007FF7657DC160 wm_event_do_handlers C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm_event_system.c:3675 blender.exe :0x00007FF7657B1700 WM_main C:\Users\Pratik\Desktop\BlenderOSP\blender\source\blender\windowmanager\intern\wm.c:626 blender.exe :0x00007FF7657A91A0 main C:\Users\Pratik\Desktop\BlenderOSP\blender\source\creator\creator.c:548 blender.exe :0x00007FF7682EF240 invoke_main d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:79 blender.exe :0x00007FF7682EEFF0 __scrt_common_main_seh d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288 blender.exe :0x00007FF7682EEFD0 __scrt_common_main d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:331 blender.exe :0x00007FF7682EF300 mainCRTStartup d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_main.cpp:17 KERNEL32.DLL :0x00007FFAD6AF7020 BaseThreadInitThunk ntdll.dll :0x00007FFAD8402630 RtlUserThreadStart```
Member

Added subscriber: @Olliver

Added subscriber: @Olliver
Pratik Borhade changed title from Crash when clicking Texture Paint > Side bar > Tools > Options > External > Apply Camera Image & selecting an image. to Texture paint: Apply Camera Image crash when selecting a image 2022-02-15 05:51:59 +01:00

Thanks for opening this as my report was closed. The sample file request slipped through my mailbox

Thanks for opening this as my report was closed. The sample file request slipped through my mailbox
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2022-02-15 15:36:03 +01:00
Member

This does not happen with any image, but with images that have ID properties.
ID properties are used to store view projection matrices (e.g. for reprojection with Image from View or Quick Edit), but of course they can be used for anything else, too.
The images in this file have ID properties from kitops for example.
So the crash can reliably be reproduced with any image doing the following:

bpy.data.images['myImage']['myIDprop'] = "foo"

This would lead code in texture_paint_camera_project_exec to think the needed view_data is on the image (but in reality it was just some other IDprop.

Valid view_data can easily be checked though, fix incoming.

This does not happen with **any** image, but with images that have ID properties. ID properties are used to store view projection matrices (e.g. for reprojection with `Image from View` or `Quick Edit`), but of course they can be used for anything else, too. The images in this file have ID properties from kitops for example. So the crash can reliably be reproduced with **any** image doing the following: ``` bpy.data.images['myImage']['myIDprop'] = "foo" ``` This would lead code in `texture_paint_camera_project_exec` to think the needed `view_data` is on the image (but in reality it was just some other IDprop. Valid `view_data` can easily be checked though, fix incoming.

This issue was referenced by 574f685855

This issue was referenced by 574f685855e32d639f1ad7b2e8dd788ff291568d

This issue was referenced by 6d6bb04c19

This issue was referenced by 6d6bb04c19fa9e1a1a21ad2deafb6f008d7a4eb9

This issue was referenced by 232d5d3f13

This issue was referenced by 232d5d3f13479b5bddd44e3e73c94a2b419ea0fa

Thanks @lichtwerk ! 👍

Thanks @lichtwerk ! 👍
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#95787
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