Blender 3.2/Blender 3.1 - Incorrect render of barcelone scene with BVH2 #96165
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Reference: blender/blender#96165
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System Information
Operating system: Windows 10/Windows 11
Graphics card: AMD RX 6600 XT, NVIDIA RTX 3070
Blender Version
Broken: reproduced stably for few weeks on latest commits on Blender 3.1 Beta (
769ae5c866
, blender-v3.1-release, 2022-03-03) and Blender 3.2 Alpha (5eaeb9bd0d
, master, 2022-03-04)Worked: unknown, possible Blender 2.93.8 LTS
Short description of error
GPU rendering backends that make use of BVH2 don't render the pabellon/barcelone scene properly - there are artifacts in GPU render for CUDA and HIP, which are not presented with CPU/Embree or Optix rendering.
Rendered image for visual confirmation:
CPU/Embree - correct:
Optix (NVIDIA 3070) - correct (with the exception of the water):
CUDA (NVIDIA 3070) - incorrect:
HIP (RX 6600 XT) - incorrect:
Exact steps for others to reproduce the error
Added subscriber: @Sirgienko
Added subscriber: @Stefan_Werner
Increasing the number of transparent render bounces makes CPU and GPU renders match again.
Added subscriber: @Sergey
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm the issue.
Also reproducible on 3.0 so it is not really a stopper for 3.1, but still rather annoying issue.
I have rechecked 3.0.1 and indeed it haven't' work there: I have got a misclick when I have tested it first time, so I have run CPU test instead of CUDA.
I have updated description accordingly.
@Sirgienko, One thing I forgot to mention in the previous reply. Shouldn't CUDA and Hip labels in the report say "Incorrect"?
Yes, they should actually be "incorrect", yes. I have fixed it.
Added subscriber: @LazyDodo
The water in the optix render seems problematic as well, cuda and hip are pretty close to CPU there but not optix.
Blender 3.2/Blender 3.1 - Incorrect CUDA/HIP render of barcelone sceneto Blender 3.2/Blender 3.1 - Incorrect render of barcelone scene with BVH2Added subscriber: @Alaska
I just thought I would add an extra thing here. The issue isn't caused by the CUDA/HIP rendering backends, it's caused by BVH2 used by those backends. Hence it is also reproducible on the CPU if you change the backend to BVH2.
If you look at the scene from a different angle, you will notice that transparent objects, like the tree leaves, are much brighter when using BVH2 compared to other BVH's. This might be causing the issue you're experiencing. And if that's the case, then this report is quite similar to #95462 (Partly transparent objects appear to glow in the dark when HDRI environment lighting is present (BVH2/Some GPU rendering backends))
Added subscriber: @Raimund58
This issue was referenced by
04e89c5b06
Changed status from 'Confirmed' to: 'Resolved'