axis constrain in local mode only works the first time #96728

Closed
opened 2022-03-23 14:10:11 +01:00 by Giuseppe Bufalo · 15 comments

System Information
Operating system: MacOS
Graphics card: M1

Blender Version
Broken: Blender 3.1
Worked: Blender 3.0

Short description of error
axis constrain when using the move and rotate tool in local mode works only the first time on the second time it switches to global mode

Exact steps for others to reproduce the error
move and rotate the default cube randomly - then switch transform orientation to local mode - then press G and press middle mouse button to constrain on an axis in local mode - then if you press middle mouse again to constrain to another axis the tool will switch to global mode.

Screen Shot 2022-03-24 at 00.03.14.png

**System Information** Operating system: MacOS Graphics card: M1 **Blender Version** Broken: Blender 3.1 Worked: Blender 3.0 **Short description of error** axis constrain when using the move and rotate tool in local mode works only the first time on the second time it switches to global mode **Exact steps for others to reproduce the error** move and rotate the default cube randomly - then switch transform orientation to local mode - then press G and press middle mouse button to constrain on an axis in local mode - then if you press middle mouse again to constrain to another axis the tool will switch to global mode. ![Screen Shot 2022-03-24 at 00.03.14.png](https://archive.blender.org/developer/F12941151/Screen_Shot_2022-03-24_at_00.03.14.png)

Added subscriber: @giuseppebufalo

Added subscriber: @giuseppebufalo

#96732 was marked as duplicate of this issue

#96732 was marked as duplicate of this issue
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Added subscribers: @mano-wii, @lichtwerk

Added subscribers: @mano-wii, @lichtwerk
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Broken: Blender 3.1
Worked: Blender 3.0

Not sure I can confirm, this is behavior I am seeing (even in 2.93):

  • press {key G} -> unconstrained translation
  • press and drag {key MMB} (first time): constrained to local axis
  • press and drag {key MMB} (second time): constrained to global axis
    what you can do though:
  • press {key G} -> unconstrained translation
  • press and drag {key MMB} (first time): constrained to local axis
  • press without drag {key MMB} to go back to unconstrained translation
  • press and drag {key MMB} again: constrained to local axis

@mano-wii: is this the way it is supposed to work?

> Broken: Blender 3.1 > Worked: Blender 3.0 Not sure I can confirm, this is behavior I am seeing (even in 2.93): - press {key G} -> unconstrained translation - press and drag {key MMB} (first time): constrained to **local** axis - press and drag {key MMB} (second time): constrained to **global** axis what you can do though: - press {key G} -> unconstrained translation - press and drag {key MMB} (first time): constrained to **local** axis - press without drag {key MMB} to go back to unconstrained translation - press and drag {key MMB} again: constrained to **local** axis @mano-wii: is this the way it is supposed to work?

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I don't think the behavior when enabling the Automatic Constraint sequentially has been defined.
If it is to be the same as setting constraint (X, Y or Z), it has to be alternating between local and global.

But looking at the code, in fact there is a mess when activating the Automatic Constraint when we already have a constraint set.
So there is indeed a bug here.

Solving this mess, the behavior will be: "The orientation in the scene will be kept without alternation".
Better than current behavior.

I don't think the behavior when enabling the `Automatic Constraint` sequentially has been defined. If it is to be the same as setting constraint (X, Y or Z), it has to be alternating between local and global. But looking at the code, in fact there is a mess when activating the `Automatic Constraint` when we already have a constraint set. So there is indeed a bug here. Solving this mess, the behavior will be: "The orientation in the scene will be kept without alternation". Better than current behavior.

This issue was referenced by 6cc83f9079

This issue was referenced by 6cc83f9079de11ddb53af5bab3e0442a234aadb2

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2022-03-23 16:21:27 +01:00

This issue was referenced by 827e9ccb29

This issue was referenced by 827e9ccb29dd50d155972444d608c35cf4698d6a

Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'

Added subscriber: @Kjell-1

Added subscriber: @Kjell-1
Possibly related: https://developer.blender.org/T96732
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123

This issue was referenced by 21e72496a6

This issue was referenced by 21e72496a6297a1cee4fcb77f3efa24b7ee3c418

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#96728
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