NLA viewport jumps upward when track search input is focused #97530
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opened 2022-04-22 02:37:21 +02:00 by Colin Basnett
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Reference: blender/blender#97530
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System Information
Operating system: Windows 10
Graphics card: NVIDIA GTX 1070
Blender Version
Broken: 3.1
Worked: Unknown
Short description of error
The NLA viewport jumps upward when the track search input box is focused by clicking on it.
Exact steps for others to reproduce the error
Added subscriber: @cmbasnett
Added subscriber: @BClark
Yes little things like that are tiny but cause artists to be nervous that something isn't right, and if something simple like a search bar does this, what else is wrong.. feelings start to appear when the tools are being used!!
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @PratikPB2123
Did anyone have time to take this on, been making me crazy all week in the NLA
Added subscriber: @nrupsis
This behavior is consistent with the graph editor, and action editor too. All of which call the
ED_time_scrub_channel_search_draw
method. Still unsure why it's happening...I believe I figured out the cause of this, though I'm not sure how best to fix it.
Basically, the search bar is being anchored to the top, but it is still just part of the channel region (as evidence by the fact you can middle-mouse click the search bar and move the channel view up and down). This is technically no different than, say, a text box on a horizontal toolbar.
There is logic that says when text edit buttons are brought into focus that the view must ensure that the text box is within the bounds of the view, plus padding.
Therefore, when the text box is focused, the view jumps up by the number of padding pixels (around 10 on default settings).
Here is the stack trace of where the bug is occurring.
Edit: Come to think of it, I think the only good way to fix this would be to reconfigure how the layout of this is done to begin with. The search bar should not be part of the channel region. This would probably also eliminate a lot of jank code that has to account for the space permanently occupied by the search bar.
Added subscriber: @dr.sybren
Without knowing much about the UI code, that looks like the right way to go for me, indeed.
I've posted a question on the devtalk forums about how best to fix this: https://devtalk.blender.org/t/fixing-artificial-header-ui-in-animation-editors/26753
Following up here now that it is in the new system