Path animation and the new curves type #98494
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Reference: blender/blender#98494
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Eventually every use of
BKE_where_on_path
will have to be removed, since it isn't supported by the new curves type.This task is just about the two constraints that use evaluated positions, tangents, and normals of the first curve at a specific factor.
The eventual idea is to use versioning to change all legacy curve objects to the new curves object type, so this will have to be addressed for that transition.
But the change can also make animation workflows more intuitive and consistent with other Blender design.
Path Animation Settings
In order to support the new curves object, the "Path Animation" settings from the legacy curve object will have to be moved to the contraints that support them, because the new curves data-block will not store those specific settings. Any animation on the curve's path animation settings should also be moved to the constraint.
It's not important to make the design for the constraint perfect, since the long term goal is to replace them with a node based system anyway. The path animation constraint will then need these new settings:
After the change, the "Path Animation" panel wouldn't exist anymore.
Parenting
The new curves object should not support the special parenting behavior for the legacy curve object that uses the path animation settings instead of regular parenting. This behavior will have to be removed with versioning, replaced with a proper follow path constraint, as described above.
Open Questions
What happens when there is no evaluated curve
Previously the constraints used the original curve with some set of the deformation modifiers applied. That was often problematic because what looked like a curve visually in the viewport was actually a mesh, so the constraints wouldn't work. Now we have a more precise definition of the evaluated curves, which is different than before.
This is potentially problematic, because the changes suggested above could introduce regressions. I would suggest using the original curve without any modifiers applied in this case. This behavior is still slightly different, but it is simple and easy to predict, and doesn't involve keeping track of a "pre-tesselation point" in the middle of modifier/nodes evaluation, which is basically a non-starter for the new curves object.
Todo
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
#98489 was marked as duplicate of this issue
Update constraints to use the new curves objectto Curve path animation and update to new curves typeCurve path animation and update to new curves typeto Curve path animation and the new curves typeCurve path animation and the new curves typeto Path animation and the new curves typeAdded subscribers: @Mets, @SimonThommes, @lichtwerk
Thank god! 🙏
Thank god! 🎉
Not sure I understand this one, would this mean trying to constrain something to a curve whose spline has been deformed using deforming modifiers like Shrinkwrap, with "Apply on Spline"(
use_apply_on_spline
) enabled, wouldn't work? That would be sad! D:I mean that it wouldn't work when object evaluation has replaced the curve with an evaluated mesh (i.e. "bevel" or "extrude" have been used). My guess is that's generally fine because these curves are usually just for animation, you don't want to see them in renders too.
Theoretically we could still try to guess which intermediate geometry to use from the target object, something that's still a curve type. But that sounds complicated, error prone, and generally not compatible with something more complicated than a modifier stack.
Added subscriber: @AndyCuccaro
Ah okay, so deforming modifiers that can work on curve points will still work, that's good!
If you need to convert your curve to mesh while still letting it function as a curve, I think you can just separate the mesh generation part into a separate object using GeoNodes, and keep your curve as a real curve. 👍 Seems like a good workflow from user perspective in the first place.