Paint Mode: Backface Occlusion #98593
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opened 2022-06-04 17:37:24 +02:00 by Julien Kaspar
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Reference: blender/blender#98593
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NOTE: This design still needs to be discussed and completed.
Issues
The current implementation of occlusion painting has certain issues:
Falloff capped at 90 degrees
Right now the normal falloff while texture painting is not going beyond 90 degrees and eventually caps at a harsh transition.
A better behaviour would be to have the falloff go past 90 degrees, instead of only inwards to any surface below 90 degrees.
Performance
For performance reasons the occlusion setting is often turned off or a simple "Front Face Only" option is used instead.
The goal should be to make full occlusion auto-masking perform well on high resolution meshes and textures.
Not available with Spherical Falloff
Currently there is only a projection based falloff available for texture painting.
With the new 3D paint brush based on sculpt mode we have the opportunity for a much more intuitive painting behaviour.
The combination of a spherical brush falloff and occlusion auto-masking would be the more intuitive default for occlusion painting.
Goal
The primary goal is to implement a brush that is ideal for projection painting.
For this it is vital to have fast performing and intuitive backface occlusion settings, similar to the ones in the current texture paint mode.
Design
Automasking
The best way to implement this as both a per brush setting and a global toggle is by using auto-masks.
This way we can support these auto-masking modes for both sculpt & paint mode:
The second one would be more beneficial for sculpting tools but both would work very similar.
Auto-masks would also support any tool in these modes. Not just brushes.
Falloff & Occlusion
To provide a better feel while painting, we need to provide a full 180 degrees for the normal falloff slider.
Even when masking by view normals and occlusion, it's important to have a smooth falloff that goes a bit beyond 90 degrees to avoid harsh transitions while painting.
Remove Front-Faces Only
With the new auto-masking settings being way more accessible that the old "Front Faces Only" toggle, it should be the only setting necessary for brushes.
Open questions:
Added subscribers: @JulienKaspar, @JosephEagar, @Jeroen-Bakker, @Limarest, @DanielBystedt, @Gareth-Jensen-1
Sculpt-dev has an automasking mode for this. IIRC it's pretty simple code, I can port it over.
I think making this an automasking mode makes the most sense from a code point of view, however we don't have to present it as such in the UI.
I agree that making it an automasking mode is better than having the old "use front faces" checkbox lost somewhere in the UI
From the recent module meeting:
From recent meeting notes:
This issue was referenced by
bbc69563d0
Changed status from 'Needs Triage' to: 'Resolved'