Voxel Remesher text is resized based on object scale #99294
Operating system: Linux-5.15.0-37-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.73.05
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-06-29 07:34, hash:
Short description of error
This is still an ongoing issue. When In sculpt mode and pressing
Shift R it will display a grid and text to visualise & adjust the voxel size.
The issue is the that when the object has non-uniform scale, the visualisation is scaled as well. This is fine for the grid, since it makes the preview more accurate. But the text should not be affected by this since squashed, too small or too large text can make it hard to read.
Exact steps for others to reproduce the error
- Scale the default cube way up and along one axis
- Go into sculpt mode
Changed status from 'Needs Triage' to: 'Confirmed'
This issue was referenced by
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