Cleanup: Use utility function to find groups in node tree #104465

Merged
Hans Goudey merged 23 commits from mod_moder/blender:is_contains into main 2023-02-10 17:30:57 +01:00

Add contains_group method in python api for NodeTree type, cleanup
ntreeHasTree function, reuse ntreeHasTree in more place in code.
The algorithm has been changed to not recheck trees by using set.

Performance gains from avoiding already checked node trees:
Based on tests, can say that for large files with a huge number
of trees, the response speed of opening the searc menu in the
node editor increased by ~200 times (for really large projects
with 16 individual groups in 6 levels of nesting). Group insert
operations are also accelerated, but this is different in some cases.

The usual recursive option:

Average Min Last
Open searcher 2.1 ms -- --
Insert other one group in this 1200 ns 1200 ns 1200 ns
Insert this group in other one 135.6 ms 135.6 ms 135.6 ms

Using a set:

Average Min Last
Open searcher 16473 ns -- --
Insert other one group in this 1100 ns 1100 ns 1100 ns
Insert this group in other one 0.2 ms 0.2 ms 0.2 ms

NOTE: Opening search checks all nodes. They have different levels of nesting, but this is reproducible, so it gives an average result in different cases.

Add `contains_group` method in python api for `NodeTree` type, cleanup `ntreeHasTree` function, reuse `ntreeHasTree` in more place in code. The algorithm has been changed to not recheck trees by using set. Performance gains from avoiding already checked node trees: Based on tests, can say that for large files with a huge number of trees, the response speed of opening the searc menu in the node editor increased by ~200 times (for really large projects with 16 individual groups in 6 levels of nesting). Group insert operations are also accelerated, but this is different in some cases. The usual recursive option: | | Average | Min | Last | | -- | -- | -- | -- | | Open searcher | 2.1 ms | -- | -- | | Insert other one group in this | 1200 ns | 1200 ns | 1200 ns | | Insert this group in other one | 135.6 ms | 135.6 ms | 135.6 ms | Using a set: | | Average | Min | Last | | -- | -- | -- | -- | | Open searcher | 16473 ns | -- | -- | | Insert other one group in this | 1100 ns | 1100 ns | 1100 ns | | Insert this group in other one | 0.2 ms | 0.2 ms | 0.2 ms | NOTE: Opening search checks all nodes. They have different levels of nesting, but this is reproducible, so it gives an average result in different cases.
Iliya Katushenock added 1 commit 2023-02-08 13:49:56 +01:00
Iliya Katushenock requested review from Hans Goudey 2023-02-08 13:50:10 +01:00
Iliya Katushenock requested review from Jacques Lucke 2023-02-08 13:50:18 +01:00
Hans Goudey approved these changes 2023-02-08 14:24:39 +01:00
Hans Goudey left a comment
Member

I had accepted this in its previous form: https://archive.blender.org/developer/D16870

I had accepted this in its previous form: https://archive.blender.org/developer/D16870
Hans Goudey changed title from Use ntreeContainsTree in more places to Cleanup: Use utility function to find groups in node tree 2023-02-08 14:25:09 +01:00
Hans Goudey added this to the Nodes & Physics project 2023-02-08 14:35:20 +01:00
Jacques Lucke requested changes 2023-02-08 17:33:22 +01:00
@ -3456,3 +3456,3 @@
}
bool ntreeHasTree(const bNodeTree *ntree, const bNodeTree *lookup)
bool ntreeContainsTree(const bNodeTree *parent_tree, const bNodeTree *sub_tree)
Member

This should internally avoid to enter the same node group multiple times. For very large node trees, with lots of nesting that could be quite heavy.

This should internally avoid to enter the same node group multiple times. For very large node trees, with lots of nesting that could be quite heavy.
Author
Member

When i was upload this as diff (https://archive.blender.org/developer/D16870) i pointed, that map (set) for avoiding already checked groups and output of groups stack can be added in future as speed improvement. You want to i do that in this request?

When i was upload this as diff (https://archive.blender.org/developer/D16870) i pointed, that map (set) for avoiding already checked groups and output of groups stack can be added in future as speed improvement. You want to i do that in this request?
Member

Ah I see, well either add this to the pull request description or just do the code change now already. Don't see much of a reason not to do it now already.

Ah I see, well either add this to the pull request description or just do the code change now already. Don't see much of a reason not to do it now already.
Author
Member
Timer 'Cache speed': (Average: 16473 ns, Min: 300 ns, Last: 44000 ns)
Timer 'Cache speed': (Average: 1100 ns, Min: 1100 ns, Last: 1100 ns)
Timer 'Cache speed': (Average: 0.2 ms, Min: 0.2 ms, Last: 0.2 ms)
Timer 'Normal speed': (Average: 2.1 ms, Min: 200 ns, Last: 136.1 ms) -- Open searcher
Timer 'Normal speed': (Average: 1200 ns, Min: 1200 ns, Last: 1200 ns) -- Insert other one group in this.
Timer 'Normal speed': (Average: 135.6 ms, Min: 135.6 ms, Last: 135.6 ms) -- Insert this group in other one
``` Timer 'Cache speed': (Average: 16473 ns, Min: 300 ns, Last: 44000 ns) Timer 'Cache speed': (Average: 1100 ns, Min: 1100 ns, Last: 1100 ns) Timer 'Cache speed': (Average: 0.2 ms, Min: 0.2 ms, Last: 0.2 ms) ``` ``` Timer 'Normal speed': (Average: 2.1 ms, Min: 200 ns, Last: 136.1 ms) -- Open searcher Timer 'Normal speed': (Average: 1200 ns, Min: 1200 ns, Last: 1200 ns) -- Insert other one group in this. Timer 'Normal speed': (Average: 135.6 ms, Min: 135.6 ms, Last: 135.6 ms) -- Insert this group in other one ```
mod_moder marked this conversation as resolved
@ -12722,0 +12729,4 @@
func,
"Check if the node tree contains another. Used to avoid creating recursive node groups");
parm = RNA_def_pointer(
func, "sub_tree", "NodeTree", "Node Group", "Node group for recursive check");
Member

Currently this uses the term group and tree. While we generally use those terms synonymously, it would be better to be consistent within a single function declaration.

Currently this uses the term `group` and `tree`. While we generally use those terms synonymously, it would be better to be consistent within a single function declaration.
mod_moder marked this conversation as resolved
Iliya Katushenock added 10 commits 2023-02-08 18:18:47 +01:00
Author
Member

Also, would be good if you start build test for me here

Also, would be good if you start build test for me here
Member

@blender-bot build

@blender-bot build
Iliya Katushenock added 1 commit 2023-02-08 19:28:22 +01:00
Iliya Katushenock added 4 commits 2023-02-08 20:38:15 +01:00
Iliya Katushenock added 1 commit 2023-02-08 21:08:30 +01:00
Iliya Katushenock added 1 commit 2023-02-08 21:09:42 +01:00
Author
Member

I'm not sure how best to format the request description, so it seems to be easy to just leave that until it's possible. For a commit, I can add a separate, shorter description of the test results.

I've removed the meaningless metrics (because they are reproducible, come from over 100 tests, and correlate across versions, I've seen them useful), but without formatting, it still looks...

~~I'm not sure how best to format the request description, so it seems to be easy to just leave that until it's possible. For a commit, I can add a separate, shorter description of the test results.~~ I've removed the meaningless metrics (because they are reproducible, come from over 100 tests, and correlate across versions, I've seen them useful), but without formatting, it still looks...
Jacques Lucke approved these changes 2023-02-10 13:06:08 +01:00
Jacques Lucke left a comment
Member

Got some minor naming/grammer requests, but other than that this looks fine now.

Got some minor naming/grammer requests, but other than that this looks fine now.
@ -507,1 +507,3 @@
bool ntreeHasTree(const struct bNodeTree *ntree, const struct bNodeTree *lookup);
/**
* Check recursively whether a sub node tree contain in host tree.
Member

Check recursively if a node tree contains another.

`Check recursively if a node tree contains another.`
mod_moder marked this conversation as resolved
@ -508,0 +508,4 @@
/**
* Check recursively whether a sub node tree contain in host tree.
*/
bool ntreeContainsTree(const struct bNodeTree *parent_tree, const struct bNodeTree *sub_tree);
Member

I think it would be better to use names like tree_to_search_in and tree_to_search_for. I find that the most clear.

I think it would be better to use names like `tree_to_search_in` and `tree_to_search_for`. I find that the most clear.
Author
Member

This only for backend part, or in python is too?
parm = RNA_def_pointer(func, "sub_tree", "NodeTree", "Node Tree", "Node tree for recursive check");

This only for backend part, or in python is too? `parm = RNA_def_pointer(func, "sub_tree", "NodeTree", "Node Tree", "Node tree for recursive check");`
Hans Goudey reviewed 2023-02-10 14:36:43 +01:00
@ -3468,0 +3461,4 @@
{
parent_tree->ensure_topology_cache();
for (const bNode *node_group : parent_tree->group_nodes()) {
const bNodeTree *tree = reinterpret_cast<bNodeTree *>(node_group->id);
Member

reinterpret_cast<bNodeTree *> -> reinterpret_cast<const bNodeTree *>

`reinterpret_cast<bNodeTree *>` -> `reinterpret_cast<const bNodeTree *>`
mod_moder marked this conversation as resolved
Iliya Katushenock added 47 commits 2023-02-10 15:14:39 +01:00
buildbot/vdev-code-daily-coordinator Build done. Details
0ab3ac7a41
BLI: Math: Fix vector operator * with `MutableMatView`
This was caused by operator priority trying to use
`friend VecBase operator*(const VecBase &a, FactorT b)`.

Adding tests as these were not covered.
buildbot/vdev-code-daily-coordinator Build done. Details
a0f5240089
EEVEE-Next: Virtual Shadow Map initial implementation
Implements virtual shadow mapping for EEVEE-Next primary shadow solution.
This technique aims to deliver really high precision shadowing for many
lights while keeping a relatively low cost.

The technique works by splitting each shadows in tiles that are only
allocated & updated on demand by visible surfaces and volumes.
Local lights use cubemap projection with mipmap level of detail to adapt
the resolution to the receiver distance.
Sun lights use clipmap distribution or cascade distribution (depending on
which is better) for selecting the level of detail with the distance to
the camera.

Current maximum shadow precision for local light is about 1 pixel per 0.01
degrees.
For sun light, the maximum resolution is based on the camera far clip
distance which sets the most coarse clipmap.

## Limitation:
Alpha Blended surfaces might not get correct shadowing in some corner
casses. This is to be fixed in another commit.
While resolution is greatly increase, it is still finite. It is virtually
equivalent to one 8K shadow per shadow cube face and per clipmap level.
There is no filtering present for now.

## Parameters:
Shadow Pool Size: In bytes, amount of GPU memory to dedicate to the
shadow pool (is allocated per viewport).
Shadow Scaling: Scale the shadow resolution. Base resolution should
target subpixel accuracy (within the limitation of the technique).

Related to #93220
Related to #104472
buildbot/vdev-code-daily-coordinator Build done. Details
9c03a1c92f
Fix Cycles link error with debug/asan builds after recent bugfix
Pull Request #104487
buildbot/vdev-code-daily-coordinator Build done. Details
9103978952
EEVEE-Next: Shadow: Fix issue with last merge
The merge with master updated the code to use the new matrix API. This
introduce some regressions.

For sunlights make sure there is enough tilemaps in orthographic mode
to cover the depth range and fix the level offset in perspective.
buildbot/vdev-code-daily-coordinator Build done. Details
94d280fc3f
EEVEE-Next: Shadows: Add global switch
This allow to bypass all cost associated with shadow mapping.

This can be useful in certain situation, such as opening a scene on a
lower end system or just to gain performance in some situation (lookdev).
9fd71d470e PyAPI: minor change to rna_manual_reference loading
- Use bpy.utils.execfile instead of importing then deleting from
  sys.modules.
- Add a note for why keeping this cached in memory isn't necessary.

This has the advantage of not interfering with any scripts that import
`rna_manual_reference` as a module.
buildbot/vdev-code-daily-coordinator Build done. Details
0381fe7bfe
Cleanup: update username in code-comments: campbellbarton -> ideasman42
Gitea migration changed my username, update code-comments.
buildbot/vdev-code-daily-coordinator Build done. Details
3c8f7b1a64
Cleanup: Remove unused/redundant includes from BKE_curves.hh
Avoid including headers that are obviously redundant, and don't
include BLI_task.hh in the header file, since it isn't really related.
buildbot/vdev-code-daily-coordinator Build done. Details
f3d7de709f
Cycles: update Intel Graphics Compiler to 1.0.13064.7 on Linux
Linux side of 8afcecdf1f.

Reviewed by: LazyDodo, sergey, campbellbarton
Ref !104458, 16984
buildbot/vdev-code-daily-coordinator Build done. Details
7effc6ffc4
Cleanup: solve compiler warnings.
Classes were predefined as structs.
buildbot/vdev-code-daily-coordinator Build done. Details
8b35db914e
GPU: Fix assert when using light gizmo.
Blender was reporting that the GPU_TEXTURE_USAGE_HOST_READ wasn't set.
This is used to indicate that the textures needs to be read back to
CPU. Textures that don't need to be read back can be optimized by the
GPU backend.

Found during investigation of #104282.
buildbot/vdev-code-daily-coordinator Build done. Details
f222fe6a3a
Build: enable Python optimizations (PGO & LTO) on Linux
This is used for most Python release builds and has been reported to
give a modest 5-10% speedup (depending on the workload).

This could be enabled on macOS too but needs to be tested.
buildbot/vdev-code-daily-coordinator Build done. Details
0e196bab76
Build: disable LTO for Python builds
LTO compiled libpython3.10.a failed to link with GCC 12.0,
disable since these libraries are intended for developers to link
against.
buildbot/vdev-code-daily-coordinator Build done. Details
ca183993a5
Fix freeing uninitialized pointer in GHOST/Wayland + X11 fallback
Freeing the timer manager didn't account for Wayland being partially
initialized.
buildbot/vdev-code-daily-coordinator Build done. Details
666c2ea012
Refactor: remove yscale from bAnimContext
`bAnimContext` had a float property called `yscale_fac` that was used to define the height of the keyframe channels.

However the property was never set, only read so there really is no need to have it in the struct.

Moreover it complicated getting the channel height because `bAnimContext` had to be passed in.

Speaking of getting the channel height. This was done with macros. I ripped them all out and replaced them with function calls.

Originally it was introduced in this patch: https://developer.blender.org/rB095c8dbe6919857ea322b213a1e240161cd7c843

Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104500
22edf04458 I18n: use format strings for Cycles version error messages
The required version numbers for various devices was hardcoded in the
UI messages. The result was that every time one of these versions was
bumped, every language team had to update the message in question.

Instead, the version numbers can be extracted, and injected into the
error messages using string formatting so that translation updates
need happen less frequently.

Pull Request #104488
3bed78ff59 Curves: Add box selection
This adds a `select_box` function for the `Curves` object. It is used in the `view3d_box_select` operator.

It also adds the basic selection tools in the toolbar of Edit Mode.

Authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104411
7ca651d182 Mesh: Remove unnecessary edge draw flag
As described in #95966, replace the `ME_EDGEDRAW` flag with a bit
vector in mesh runtime data. Currently the the flag is only ever set
to false for the "optimal display" feature of the subdivision surface
modifier. When creating an "original" mesh in the main data-base,
the flag is always supposed to be true.

The bit vector is now created by the modifier only as necessary, and
is cleared for topology-changing operations. This fixes incorrect
interpolation of the flag as noted in #104376. Generally it isn't
possible to interpolate it through topology-changing operations.

After this, only the seam status needs to be removed from edges before
we can replace them with the generic `int2` type (or something similar)
and reduce memory usage by 1/3.

Related:
- 10131a6f62
- 145839aa42

In the future `BM_ELEM_DRAW` could be removed as well. Currently it is
used and aliased by other defines in some non-obvious ways though.

Pull Request #104417
b8e15a4a84 Fix: Add missing "-" in logic to get the channel height
This was missed when doing the refactoring in #104500
It didn't seem to have any effect until I worked on clamping the view
buildbot/vdev-code-daily-coordinator Build done. Details
bfa7f9db0e
Assets: Implement viewport drag and drop for geometry nodes
Currently there's no way to assign a geometry node group from the asset
browser to an object as a modifier without first appending/linking it
manually. This patch adds a drag and drop operator that adds a new
modifier and assigns the dragged tree.

Pull Request #104430
buildbot/vdev-code-daily-coordinator Build done. Details
50dfd5f501
Geometry Nodes: Edges to Face Groups Node
Add a new node that groups faces inside of boundary edge regions.
This is the opposite action as the existing "Face Group Boundaries"
node. It's also the same as some of the "Initialize Face Sets"
options in sculpt mode.

Discussion in #102962 has favored "Group" for a name for these
sockets rather than "Set", so that is used here.

Pull Request #104428
buildbot/vdev-code-daily-coordinator Build done. Details
1649921791
Fix: Sequencer "Pan" label using incorrect keyword 'heading_ctxt'
Oversight in db87e2a638

Reviewed By: ISS
Differential Revision: https://archive.blender.org/developer/D17213
buildbot/vdev-code-daily-coordinator Build done. Details
50918d44fb
Cleanup: Fix const correctness warning in recent commit
bc0d3c91b1 Fix #104435: Fix rna_NlaStrip_new add strip logic to be correct boolean expression
Fixed #104435: Use correct conditional logic when testing if a new NLA strip can be added in the rna_NlaStrip_new method
buildbot/vdev-code-daily-coordinator Build done. Details
2cfc4d7644
Fix #104383: don't update declaration for clipboard copy
When nodes are copied to the clipboard, they don't need their declaration.
For nodes with dynamic declaration that might depend on the node tree itself,
the declaration could not be build anyway, because the node-clipboard does
not have a node tree.

Pull Request #104432
buildbot/vdev-code-daily-coordinator Build done. Details
5c8edbd99b
Cleanup: Move 6 sculpt-session-related files and header to C++
To allow further mesh data structure refactoring. See #103343

Pull Request #104540
buildbot/vdev-code-daily-coordinator Build done. Details
7e0e07657c
GPU: Cleanup GPU_batch.h documentation and some of the API for consistency
Documented all functions, adding use case and side effects.

Also replace the use of shortened argument name by more meaningful ones.

Renamed `GPU_batch_instbuf_add_ex` and `GPU_batch_vertbuf_add_ex` to remove
the `ex` suffix as they are the main version used (removed the few usage
of the other version).

Renamed `GPU_batch_draw_instanced` to `GPU_batch_draw_instance_range` and
make it consistent with `GPU_batch_draw_range`.
2ee9c12a23 PyAPI: add bpy.utils.manual_locale_code()
Move the function for getting the language code associated with the
user manual into a utility function (from the generated
rna_manual_reference.py).

This allows other parts of Blender to create a manual URL based on the
current locale preferences and environment.

Ref !104494
8ac3096e24 Fix add-on & manual link in Help menu ignoring the current language
Use bpy.utils.manual_language_code() create manual URL's instead of
assuming English.
48d9363fa7 Cleanup: quiet clang compiler warnings
- undeclared variable warning.
- unreachable-code-return warnings.
- array-parameter, mismatch bound.
- 'requires' is a keyword in C++20, (rename to requires_flag).
buildbot/vdev-code-daily-coordinator Build done. Details
4cbe0bff34
Cleanup: spelling in comments
a8d951abdd Docs: remove malformed patterns for RNA mapping
The generator now skips these with a warning, they will need to be
corrected in the user manual.

This caused tests/python/bl_rna_manual_reference.py to fail looking
up URL's.
buildbot/vdev-code-daily-coordinator Build done. Details
c2c62c3618
RNA: return a dummy language value when WITH_INTERNATIONAL=OFF
Without this, every access to "language" would warn that the enum
value didn't match a value in the enum items.

This made the bl_rna_manual_reference.py test output practically
unusable.
buildbot/vdev-code-daily-coordinator Build done. Details
b77c82e2bb
Tests: minor updates to make bl_rna_manual_reference more useful
- Avoid flooding the output with every match that succeeds.
- Report patterns listed in the manual that don't match anything in
  Blender.
- Disable external URL lookups, this is too slow.
  Instead use a LOCAL_PREFIX (a local build of the manual)
  or skip the test.
buildbot/vdev-code-daily-coordinator Build done. Details
01480229b1
Cycles: Fix MetalRT checkbox not hooked up to device on AMD
(Follow on from D17043)
On AMD Navi2 devices the MetalRT checkbox was not hooked up properly and had no effect. This patch fixes it.

Co-authored-by: Michael Jones <michael_p_jones@apple.com>
Pull Request #104520
buildbot/vdev-code-daily-coordinator Build done. Details
51ceeb506f
Fix #104026: Click-Drag to select graph editor channels no longer working
Box-Selecting channels in the dope sheet with click-drag was no longer possible as of Blender 3.2

Due to the removal of tweak events the box select operator was always shadowed by the click operator.

Original Phabricator discussion here: https://archive.blender.org/developer/D17065

Use `WM_operator_flag_only_pass_through_on_press` on click operator to fix it

Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104505
buildbot/vdev-code-daily-coordinator Build done. Details
5d30c3994e
Sequencer: Don't create undo step when click-select does nothing
When the sequencer is empty (i.e., there are no sequences),
we would have the deselect_all variable set to true called
ED_sequencer_deselect_all to select any existing sequences.

Ref !104453
buildbot/vdev-code-daily-coordinator Build done. Details
dc9f7fe64f
Fix #104514: GPencil merge down layer misses some frames
When merging two gpencil layers, if the destination layer had a keyframe
where the source layer did not, strokes of the previous keyframe
in source layer were lost in that frame.

This happened because the merge operator was looping through
frames of the source layer and appending strokes in the
corresponding destination layer, but never completing
other frames than the ones existing in the source layer.

This patch fixes it by first adding in source layer
all frames that are in destination layer.

Co-authored-by: Amelie Fondevilla <amelie.fondevilla@les-fees-speciales.coop>
Pull Request #104558
buildbot/vdev-code-daily-coordinator Build done. Details
88f9c55f7f
Sculpt: Fix Dyntopo Warnings
Because of T95965, some attributes are stored as generic attributes
in Mesh but have special handling for the conversion to BMesh.

Expose a function to tell whether certain attribute names are handled
specially in the conversion, and refactor the error checking process
to use it. Also check for generic attributes on the face domain which
wasn't done before.

Author: Hans Goudey
Reviewed By: Joseph Eagar

Co-authored-by: Joseph Eagar <joeedh@gmail.com>
Pull Request #104567
Iliya Katushenock added 1 commit 2023-02-10 15:28:09 +01:00
Hans Goudey merged commit d411be8a99 into main 2023-02-10 17:30:57 +01:00
Iliya Katushenock deleted branch is_contains 2023-02-10 17:43:04 +01:00
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Reference: blender/blender#104465
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