WIP: Core: use generic copy-on-write system to avoid unnecessary data copies #104471

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Jacques Lucke wants to merge 66 commits from JacquesLucke/blender:temp-copy-on-write into main

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This patch adds copy-on-write support in a few places. The main goal right now is to find related issues and to figure out what improvements we can expect. For more details, see #95845.

What's included in the patch so far:

  • CustomData refactor that allows sharing attribute layers. To properly implement this, the API had to be changed a bit as well.
  • Integration with the undo system, which fixes #98574.
  • RNA API that allows addons/cycles to take ownership of arrays by calling Attribute.cow.add_user if the array is shareable.
  • GeometryComponent uses the same copy-on-write system, instead of what it used before.
  • AnonymousAttributeID also uses the system, but doesn't really have to (because the data is immutable anyway). It was just easier to use the same system for now.

Possible regressions:

  • Had to disable saving undo mem-files to disk when Blender quits. Instead it uses a normal file-save now. This might be a bit slower. I didn't benchmark that yet. Might be ok if it's still fast enough since this only affects the time Blender takes to close.
  • Had to disable USE_ARRAY_STORE in editmesh_undo.cc because in its current form it doesn't work well with attribute sharing. It might be possible to improve this, but I still have to check whether its worth it or whether that can be removed completely.

Planned Tests:

  • Test if cycles can take (shared) ownership of attribute arrays through the RNA API. Currently the Attribute class is accessed on many different abstraction levels, making it a bit harder.
This patch adds copy-on-write support in a few places. The main goal right now is to find related issues and to figure out what improvements we can expect. For more details, see #95845. What's included in the patch so far: * `CustomData` refactor that allows sharing attribute layers. To properly implement this, the API had to be changed a bit as well. * Integration with the undo system, which fixes #98574. * RNA API that allows addons/cycles to take ownership of arrays by calling `Attribute.cow.add_user` if the array is shareable. * `GeometryComponent` uses the same copy-on-write system, instead of what it used before. * `AnonymousAttributeID` also uses the system, but doesn't really have to (because the data is immutable anyway). It was just easier to use the same system for now. Possible regressions: * Had to disable saving undo mem-files to disk when Blender quits. Instead it uses a normal file-save now. This might be a bit slower. I didn't benchmark that yet. Might be ok if it's still fast enough since this only affects the time Blender takes to close. * Had to disable `USE_ARRAY_STORE` in `editmesh_undo.cc` because in its current form it doesn't work well with attribute sharing. It might be possible to improve this, but I still have to check whether its worth it or whether that can be removed completely. Planned Tests: * Test if cycles can take (shared) ownership of attribute arrays through the RNA API. Currently the `Attribute` class is accessed on many different abstraction levels, making it a bit harder.
Jacques Lucke added 50 commits 2023-02-08 14:52:52 +01:00
Differential Revision: https://developer.blender.org/D14139
Jacques Lucke closed this pull request 2023-02-08 18:48:39 +01:00
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