Refactor yscale of bAnimContext #104500
No reviewers
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#104500
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "ChrisLend/blender:refactor_channel_yscale"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
bAnimContext
had a float property calledyscale_fac
that was used to define the height of the keyframe channels.However the property was never set, only read so there really is no need to have it in the struct.
Moreover it complicated getting the channel height because
bAnimContext
had to be passed in.Speaking of getting the channel height. This was done with macros. I ripped them all out and replaced them with function calls.
Originally it was introduced in this patch: https://developer.blender.org/rB095c8dbe6919857ea322b213a1e240161cd7c843
WIP: Refactor yscale of bAnimContextto Refactor yscale of bAnimContext@ -4376,0 +4376,4 @@
float ANIM_UI_get_keyframe_scale_factor(void)
{
bTheme *btheme = UI_GetTheme();
float yscale_fac = btheme->space_action.keyframe_scale_fac;
can be
const
Nice improvements!
@ -615,0 +598,4 @@
float ANIM_UI_get_channel_skip(void);
float ANIM_UI_get_first_channel_top(View2D *v2d);
float ANIM_UI_get_channel_step(void);
float ANIM_UI_get_channels_total_height(View2D *v2d, const int item_count);
Here remove
const
, it has no meaning in a function declaration for pass-by-value types.@ -74,2 +75,2 @@
for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac), channel_index++) {
float ymin = ymax - ACHANNEL_HEIGHT(ac);
for (ale = anim_data.first; ale; ale = ale->next, ymax -= channel_step, channel_index++) {
float ymin = ymax - ANIM_UI_get_channel_height();
const float
-- it doesn't change value within its scope, so it can beconst
even when it's different on every loop iteration. Same with some others below.LGTM!