Geometry Nodes: Operator to wrap a modifier's node group #104546
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Reference: blender/blender#104546
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Delete Branch "HooglyBoogly/blender:geometry-nodes-wrapper-operator"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
As described in #104171, add an operator that creates new node groups that
contain the current node group and named attribute nodes to deal with the
outputs. This saves manual work when moving a high-level modifier to the
node editor for better procedural control.
Very nice!
The operator should also assign a sensible name to the node-group that is being created.
If we are fine with the word
wrapper
(I am), It could be<nodegroup_name>.wrapper
.The name of the operator should probably contain the word
node
, otherwise I can imagine people being confused what it does and where their modifier went. I'd propose something likeWrap in Node Group
or evenConvert to Node
.Seems good to me now!
@ -8,3 +8,2 @@
def geometry_node_group_empty_new():
group = bpy.data.node_groups.new(data_("Geometry Nodes"), 'GeometryNodeTree')
def geometry_node_group_empty_new(name=data_("Geometry Nodes"), add_link=True):
Better use two separate functions that call a common function instead of adding optional parameters to this one.
@ -27,0 +30,4 @@
modifier = context.modifier
else:
modifier = context.object.modifiers.active
if modifier.type != 'NODES':
modifier may be
None
@ -31,10 +41,148 @@ def geometry_modifier_poll(context):
# Test object support for geometry node modifier
if not ob or ob.type not in {'MESH', 'POINTCLOUD', 'VOLUME', 'CURVE', 'FONT', 'CURVES'}:
return False
if not get_context_modifier(context):
Use
get_context_modifer(context) is None
.@ -38,0 +94,4 @@
"""Create a new node group wrapping the modifier's group"""
bl_idname = "object.new_geometry_node_group_wrapper"
bl_label = "Create Wrapper Node Group"
The name is still kind of ugly. Maybe something like
Move to Nodes
(description:Move inputs and outputs set in the modifier to a new node group
) or what Simon suggested.Yeah, good idea!
@ -38,0 +121,4 @@
# Copy default values for inputs and create named attribute input nodes.
input_nodes = []
first_geometry_input = None
for input in old_group.inputs:
Avoid using
input
as variable name because this is a built-in function in Python.@ -38,0 +136,4 @@
elif input.bl_socket_idname == 'NodeSocketGeometry':
if not first_geometry_input:
first_geometry_input = group_node_input
Make sure vscode removes trailing spaces automatically.
@ -38,0 +142,4 @@
# Adjust locations of named attribute input nodes and group input node to make some space.
if input_nodes:
for i, node in enumerate(input_nodes):
node.location[0] = -175
Can you use
.x
?Hmm, yes!
@ -38,0 +172,4 @@
group_output_node.location[0] = (len(store_nodes) + 1) * 175
group.links.new(first_geometry_output, store_nodes[0].inputs["Geometry"])
for i in range(len(store_nodes))[:-1]:
Seems like you could move the
- 1
intorange(...)
.@ -22,2 +22,3 @@
group.links.new(output_node.inputs[0], input_node.outputs[0])
if add_link:
group.links.new(output_node.inputs[0], input_node.outputs[0])
Return the input and output node from the function, and move this line into
geometry_node_group_empty_new
.@ -38,0 +98,4 @@
class CreateModifierWrapperGroup(Operator):
"""Move inputs and outputs from in the modifier to a new node group"""
bl_idname = "object.new_geometry_node_group_wrapper"
The class name and idname should be updated to respect the new label.
@ -70,11 +224,7 @@ class NewGeometryNodeTreeAssign(Operator):
return geometry_modifier_poll(context)
This poll function now returns false when there is no modifier, which breaks
New
button to create a geometry node tree on a new object.cyk referenced this pull request2023-02-17 04:39:33 +01:00