UI: Statistics Overlay Improvements #104663
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Reference: blender/blender#104663
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Delete Branch "Harley/blender:ObjectStats"
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Miscellaneous improvements to the Statistics 3DView Overlay. Shows
internal details for selected objects while in Object Mode, including
triangles. Removes the useless "0" shown in the stats while in Sculpt
mode.
Some miscellaneous changes suggested in the following thread: https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-2/1395490/1245
Many users said they wished they could see mesh details without having to toggle each one into Edit Mode to do so. We have this information, but just don't display it. The only related change is to only show these extra details when an object is selected. And a dissonance is removed by not showing the " 0 /" for objects in that case. Easier to explain it all with a GIF:
The other issue fixed is in Sculpt Mode, where we always currently see two "0" values:
The above is just a mistake. The first values are total verts and total faces, but gathered in a way that is specific to that mode. The second value is actually the regular vert and face totals, but they are always zero because they are not calculated in sculpt mode. Basically an improvement was added (between 2.91 and 3.0) but the old value was left in, displaying incorrectly. This patch just removes those.
d7678a6a2f
to10467179f2
32d9de03f3
tod55979839c
I was a bit unsure at first because when having large numbers (6 digits or more) it could get busy, but based on community feedback it seems most prefer it this way. Stats are off by default anyway so if people have them on is because they want precise stats. If it becomes an issue we could introduce a (per editor) setting, but I don't think it'd be necessary.
@blender-bot build