Fix #90641: wireframe does not hide edges of coplanar faces #105352
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Reference: blender/blender#105352
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Delete Branch "mano-wii/blender:drw_edges_factor_new"
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Use the polygons connected to the edge to calculate the edge factor.
This also fixes #102545 as it ensures more predictable results for
boundary and non-manifold edges.
The current way of calculating the edges factor is confusing and can bring unpredictable results.
This happens because:
Auto Smooth
);So the proposed solution is to use the polygons connected to edge to calculate the edge factor.
This matches the current way of detecting edges for
Auto Smooth
.Preliminary performance tests show an even better result than the previous algorithm (34 vs 35 FPS).
(Multithreading can be worked on later).
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DRW: new method to calculate edges factorto [WIP]DRW: use face normals to calculate edge factor[WIP]DRW: use face normals to calculate edge factorto WIP: DRW: use face normals to calculate edge factorfb90c4c6d5
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WIP: DRW: use face normals to calculate edge factorto Fix #90641: wireframe does not hide edges of coplanar facesad53691f21
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Hi @mano-wii
Any plans to merge this to master in the near future?
This helps a lot the readability of dense models in object mode (when wireframe overlay is on).
Thanks!
Thanks for the reminder, @leandro_cavalheiro!
We will proceed with merging this patch to the main branch.
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