WIP: Geometry Node: Copy Material #105448

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Iliya Katushenock wants to merge 1 commits from mod_moder:material_copy into main

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The node copies all materials from the entered objects to the modified object.

image

The node copies all materials from the entered objects to the modified object. ![image](/attachments/ad496651-d977-4dfb-9d86-6344bd2be117)
163 KiB
Iliya Katushenock added 1 commit 2023-03-05 02:08:36 +01:00
Iliya Katushenock added this to the Nodes & Physics project 2023-03-05 02:08:50 +01:00
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I see problem of this node
Geometry nodes should not create unused materials, they should be garbage collected (this is done by other material nodes)
So this node violates this logic...
But if it was for copying material from only one geometry, by mask and indices, then it would already be better ~~ Sample Material directly

Thoughts?

I see problem of this node Geometry nodes should not create unused materials, they should be garbage collected (this is done by other material nodes) So this node violates this logic... But if it was for copying material from only one geometry, by mask and indices, then it would already be better ~~ Sample Material directly Thoughts?
Iliya Katushenock changed title from Geometry Node: Copy Material to WIP: Geometry Node: Copy Material 2023-03-05 02:11:57 +01:00
Iliya Katushenock requested review from Jacques Lucke 2023-03-05 02:12:07 +01:00
Iliya Katushenock requested review from Hans Goudey 2023-03-05 02:12:08 +01:00
First-time contributor

Fantastic and much needed utility. Material assignments are still very clunky in geometry nodes so something like this would make it much more viable especially for workflows including retopology etc

Fantastic and much needed utility. Material assignments are still very clunky in geometry nodes so something like this would make it much more viable especially for workflows including retopology etc
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https://projects.blender.org/blender/blender/pulls/106666
Iliya Katushenock deleted branch material_copy 2023-04-07 16:02:37 +02:00

Pull request closed

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