Fix: USD Import: set active mesh color
#105907
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Michael Kowalski
wants to merge 1 commits from makowalski:usd_import_set_active_color
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Reference: blender/blender#105907
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Delete Branch "makowalski:usd_import_set_active_color"
Deleting a branch is permanent. It CANNOT be undone. Continue?
NOTE: this is a fix to regression in 3.5, so hopefully
it can be merged into the 3.5 release branch.
Fixed a bug where the active color wasn't being set
on imported meshes, resulting in no colors displaying
in the viewport.
This bug has been in the code for a long time. However,
the colors have been displaying correctly until recently,
so this issue wasn't previously apparent.
Also, changed custom color data name from "displayColors"
to "displayColor", to match the actual USD primvar name.
(This was a typo in the original code.)
Note that pull request
#104542
addresses other issues in the color import code (e.g.,
converting all color primvars and not just "displayColor",
avoiding hard-coding of attribute names, handling all
iterpolation types, etc.).
However, the current commit is meant as a short term fix
to a regression, where the "displayColor" attribute does
not render in the viewport at all, until the above pull
can be merged.
To reproduce the issue, import the pixar
Kitchen_set.usd
https://openusd.org/release/dl_kitchen_set.html
with
Color Attributes
enabled. The meshes render blackwhen displaying color attributes is enabled in the viewport.
Patch LGTM, can you please create a new PR with proper base (3.5 branch rather than main) though? will make it easier to merge.
USD import fix: set active mesh color.to Fix: USD Import: set active mesh color.Fix: USD Import: set active mesh color.to Fix: USD Import: set active mesh color@mont29 I created a new pull request for this into the 3.5-release branch here:
#105925
So I will now close this pull request in favor of the new one.
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