Fix #94080: clicking empty space in timeline creates undo step #105913

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Melissa-Goon wants to merge 7 commits from Melissa-Goon/blender:my-feature into main

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When nothing is found once mouse is released, return OPERATOR_CANCELLED so no undo step is created.

When nothing is found once mouse is released, return OPERATOR_CANCELLED so no undo step is created.
Melissa-Goon added 1 commit 2023-03-20 05:57:24 +01:00
Melissa-Goon added 1 commit 2023-03-20 05:59:13 +01:00
Member

Hi, thanks for the PR. This is a nice improvement.
Though clicking over empty area of timeline/dopesheet selects channel within the clicked region, which is working as expected from code perspective.
So undo step will still be created when no keyframe is selected/deselected (due to selection of channels. see video).
Not sure how to proceed further. Maybe @dr.sybren can have a look at this.

Hi, thanks for the PR. This is a nice improvement. Though clicking over empty area of timeline/dopesheet selects channel within the clicked region, which is working as expected from code perspective. So undo step will still be created when no keyframe is selected/deselected (due to selection of channels. see video). Not sure how to proceed further. Maybe @dr.sybren can have a look at this.
Pratik Borhade requested changes 2023-03-20 15:04:07 +01:00
@ -1748,3 +1748,3 @@
/* reset selection mode for next steps */
select_mode = SELECT_ADD;
Member

remove trailing whitespaces and new-lines

remove trailing whitespaces and new-lines
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Sybren A. Stüvel requested changes 2023-03-21 17:48:35 +01:00
Sybren A. Stüvel left a comment
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Thanks for the patch @Melissa-Goon !

To expand on what @PratikPB2123 already said: a patch should contain either functional changes (as in, change the functionality of Blender) or non-functional changes (like cleaning up formatting of the code, doing refactors of the code that don't change its functionality, etc). Mixing both in the same patch is something that's not allowed here, as it makes it much harder to later look at the history of a file and understand what happened.

You can run make format to let the auto-formatter do its work, and/or configure your editor for auto-formatting with Clang-Format. You can read more about this in the style guide.

Thanks for the patch @Melissa-Goon ! To expand on what @PratikPB2123 already said: a patch should contain either functional changes (as in, change the functionality of Blender) or non-functional changes (like cleaning up formatting of the code, doing refactors of the code that don't change its functionality, etc). Mixing both in the same patch is something that's not allowed here, as it makes it much harder to later look at the history of a file and understand what happened. You can run `make format` to let the auto-formatter do its work, and/or configure your editor for auto-formatting with Clang-Format. You can read more about this in the [style guide](https://wiki.blender.org/wiki/Style_Guide/C_Cpp).
@ -1759,1 +1759,3 @@
/* If nothing selected, return OPERATOR_CANCELLED.*/
if (!found && ale == NULL) {

This condition doesn't depend on anything inside this else clause, so it can be moved outside of it. I think that's also better, because after deselect_action_keys() has called something may have changed, and having that undo step is important.

found and ale do not change after the call to actkeys_find_key_at_position(), so this code can be moved directly after that.

This condition doesn't depend on anything inside this `else` clause, so it can be moved outside of it. I think that's also better, because after `deselect_action_keys()` has called something may have changed, and having that undo step is important. `found` and `ale` do not change after the call to `actkeys_find_key_at_position()`, so this code can be moved directly after that.
Melissa-Goon marked this conversation as resolved
Sybren A. Stüvel added the
Module
Animation & Rigging
label 2023-03-21 17:48:49 +01:00
Sybren A. Stüvel added this to the Animation & Rigging project 2023-03-21 17:48:55 +01:00
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First-time contributor

Thank you for the feedback, I'll get on it asap!

Thank you for the feedback, I'll get on it asap!
Melissa-Goon added 2 commits 2023-03-24 21:14:55 +01:00
Melissa-Goon force-pushed my-feature from c78793a09f to 6b22a61d22 2023-03-24 21:45:13 +01:00 Compare
Melissa-Goon requested review from Pratik Borhade 2023-03-24 21:46:49 +01:00
Member

Hi, could you update the PR with main? action_select.c file is now moved to c++, see: e858be84fa

For updating the PR, refer this wiki page

Hi, could you update the PR with main? `action_select.c` file is now moved to c++, see: e858be84fa7ea438006bc2e174f537ad92a3eda4 For updating the PR, refer this [wiki page](https://wiki.blender.org/wiki/Tools/Pull_Requests#Workflow:~:text=Update%20a%20Pull%20Request)
Melissa-Goon added 1 commit 2023-03-25 23:46:32 +01:00
Melissa-Goon changed title from WIP: Fix #94080: clicking empty space in timeline creates undo step to Fix #94080: clicking empty space in timeline creates undo step 2023-03-25 23:58:02 +01:00
Pratik Borhade requested changes 2023-03-26 12:32:54 +02:00
Pratik Borhade left a comment
Member

Hi, thanks for updating. Now the undo step is not created when deselecting channel/keyframes with left click. Apart from this issue, change looks good and harmless.

Hi, thanks for updating. Now the undo step is not created when deselecting channel/keyframes with left click. Apart from this issue, change looks good and harmless.
Melissa-Goon added 1 commit 2023-03-27 22:10:33 +02:00
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Reference: blender/blender#105913
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