From 0103107ca9290c63e9419d066df75e8da2532317 Mon Sep 17 00:00:00 2001 From: Damien Picard Date: Fri, 31 Mar 2023 14:15:37 +0200 Subject: [PATCH] I18n: translate viewport grid unit This information is displayed in the top left of the 3D Viewport with other text info. The units of the grid are already extracted, but they were not translated in the drawing code. --- source/blender/editors/space_view3d/view3d_draw.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc index 4c12eb35969..9755599e989 100644 --- a/source/blender/editors/space_view3d/view3d_draw.cc +++ b/source/blender/editors/space_view3d/view3d_draw.cc @@ -841,7 +841,7 @@ float ED_scene_grid_scale(const Scene *scene, const char **r_grid_unit) if (usys) { int i = BKE_unit_base_get(usys); if (r_grid_unit) { - *r_grid_unit = BKE_unit_display_name_get(usys, i); + *r_grid_unit = IFACE_(BKE_unit_display_name_get(usys, i)); } return float(BKE_unit_scalar_get(usys, i)) / scene->unit.scale_length; } @@ -928,7 +928,7 @@ float ED_view3d_grid_view_scale(Scene *scene, BKE_unit_system_get(scene->unit.system, B_UNIT_LENGTH, &usys, &len); if (usys) { - *r_grid_unit = BKE_unit_display_name_get(usys, len - i - 1); + *r_grid_unit = IFACE_(BKE_unit_display_name_get(usys, len - i - 1)); } } } -- 2.30.2