UI: Change the name of Invert nodes to Invert Color #106750

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Daniel Salazar merged 2 commits from zanqdo/blender:rename-invert-node into main 2023-04-19 21:52:32 +02:00
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The nodes for inverting a color are named simply Invert, which begs the question: invert what?

image

This patch changes the naming for the node in Shading, Texture and Compositing nodes to Invert Color

image

This matches the naming of other color dedicated nodes like Separate Color or Combine Color

The nodes for inverting a color are named simply *Invert*, which begs the question: invert what? ![image](/attachments/83ff645a-6a33-4b09-a317-fd18db2016f6) This patch changes the naming for the node in Shading, Texture and Compositing nodes to *Invert Color* ![image](/attachments/66536914-9422-46d9-af72-1e969bb151c9) This matches the naming of other color dedicated nodes like *Separate Color* or *Combine Color*
Daniel Salazar added 1 commit 2023-04-10 02:03:28 +02:00
Daniel Salazar requested review from Pablo Vazquez 2023-04-10 02:04:10 +02:00
Daniel Salazar requested review from Hans Goudey 2023-04-10 02:04:10 +02:00
Daniel Salazar changed title from WIP: Change the name of Invert nodes to Invert Color to Change the name of Invert nodes to Invert Color 2023-04-10 02:05:06 +02:00
Daniel Salazar changed title from Change the name of Invert nodes to Invert Color to UI: Change the name of Invert nodes to Invert Color 2023-04-10 02:08:53 +02:00
Iliya Katushenock added the
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I think it makes sense, since we are only converting Color and the category is even of type color.

Could you please update to main? There seems to be a conflict.

I think it makes sense, since we are only converting Color and the category is even of type color. Could you please update to main? There seems to be a conflict.
Daniel Salazar added 1 commit 2023-04-13 00:16:26 +02:00
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I think it makes sense, since we are only converting Color and the category is even of type color.

Could you please update to main? There seems to be a conflict.

Thank you, that's exactly my reasoning, specially since the existence of Separate Color and Combine Color. Imagine if they only said Separate and Combine.

Merge done!

> I think it makes sense, since we are only converting Color and the category is even of type color. > > Could you please update to main? There seems to be a conflict. Thank you, that's exactly my reasoning, specially since the existence of _Separate Color_ and _Combine Color_. Imagine if they only said _Separate_ and _Combine_. Merge done!
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Imagine if they only said Separate and Combine.

Well at some point if they are to become more generic like Mix, it'd make sense and just get the type from context. But in this case it's not generic so it makes sense to call it Invert Color.

> Imagine if they only said _Separate_ and _Combine_. Well at some point if they are to become more generic like `Mix`, it'd make sense and just get the type from context. But in this case it's not generic so it makes sense to call it `Invert Color`.
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@pablovazquez so can I get an approve?

@pablovazquez so can I get an approve?
Iliya Katushenock added this to the Nodes & Physics project 2023-04-15 10:23:13 +02:00
Hans Goudey approved these changes 2023-04-18 21:38:56 +02:00
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@pablovazquez your move. I can wait for the 4.0 branch if you prefer (as you hinted on the Blender Hoy stream)

@pablovazquez your move. I can wait for the 4.0 branch if you prefer (as you hinted on the Blender Hoy stream)
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@pablovazquez your move. I can wait for the 4.0 branch if you prefer (as you hinted on the Blender Hoy stream)

I think it is okay in this case, since there is only one node that starts with "Invert" anyway.

> @pablovazquez your move. I can wait for the 4.0 branch if you prefer (as you hinted on the Blender Hoy stream) I think it is okay in this case, since there is only one node that starts with "Invert" anyway.
Pablo Vazquez approved these changes 2023-04-19 12:48:15 +02:00
Daniel Salazar merged commit 9344deed89 into main 2023-04-19 21:52:32 +02:00
Daniel Salazar deleted branch rename-invert-node 2023-04-19 21:52:33 +02:00
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Reference: blender/blender#106750
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