diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index c4f7541e4bb..a43f767bda2 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -41,7 +41,7 @@ DefNode(ShaderNode, SH_NODE_CLAMP, def_clamp, "CLAMP" DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "Perform math operations") DefNode(ShaderNode, SH_NODE_VECTOR_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "Perform vector math operation") DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "") -DefNode(ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert", "Invert a color, producing a negative") +DefNode(ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert Color", "Invert a color, producing a negative") DefNode(ShaderNode, SH_NODE_SEPRGB_LEGACY, 0, "SEPRGB", SeparateRGB, "Separate RGB", "Split a color into its red, green, and blue channels (Deprecated)") DefNode(ShaderNode, SH_NODE_COMBRGB_LEGACY, 0, "COMBRGB", CombineRGB, "Combine RGB", "Generate a color from its red, green, and blue channels (Deprecated)") DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation/Value","Apply a color transformation in the HSV color model") @@ -178,7 +178,7 @@ DefNode(CompositorNode, CMP_NODE_MATH, def_math, "MATH", DefNode(CompositorNode, CMP_NODE_LUMA_MATTE, def_cmp_luma_matte, "LUMA_MATTE", LumaMatte, "Luminance Key", "" ) DefNode(CompositorNode, CMP_NODE_BRIGHTCONTRAST, def_cmp_brightcontrast, "BRIGHTCONTRAST", BrightContrast, "Brightness/Contrast","" ) DefNode(CompositorNode, CMP_NODE_GAMMA, 0, "GAMMA", Gamma, "Gamma", "" ) -DefNode(CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert", "" ) +DefNode(CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert Color", "" ) DefNode(CompositorNode, CMP_NODE_NORMALIZE, 0, "NORMALIZE", Normalize, "Normalize", "" ) DefNode(CompositorNode, CMP_NODE_CROP, def_cmp_crop, "CROP", Crop, "Crop", "" ) DefNode(CompositorNode, CMP_NODE_DBLUR, def_cmp_dblur, "DBLUR", DBlur, "Directional Blur", "" ) @@ -234,7 +234,7 @@ DefNode(TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOB DefNode(TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Color Ramp", "" ) DefNode(TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" ) DefNode(TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curves", "" ) -DefNode(TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" ) +DefNode(TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert Color", "" ) DefNode(TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation/Value", "" ) DefNode(TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "" ) DefNode(TextureNode, TEX_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "" ) diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.cc b/source/blender/nodes/composite/nodes/node_composite_invert.cc index 58732cb80f5..76cfbbc9ecd 100644 --- a/source/blender/nodes/composite/nodes/node_composite_invert.cc +++ b/source/blender/nodes/composite/nodes/node_composite_invert.cc @@ -93,7 +93,7 @@ void register_node_type_cmp_invert() static bNodeType ntype; - cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); + cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert Color", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::cmp_node_invert_declare; ntype.draw_buttons = file_ns::node_composit_buts_invert; ntype.initfunc = file_ns::node_composit_init_invert; diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.cc b/source/blender/nodes/shader/nodes/node_shader_invert.cc index 3a3cebde7e0..32161030bad 100644 --- a/source/blender/nodes/shader/nodes/node_shader_invert.cc +++ b/source/blender/nodes/shader/nodes/node_shader_invert.cc @@ -33,7 +33,7 @@ void register_node_type_sh_invert() static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); + sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert Color", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::gpu_shader_invert; diff --git a/source/blender/nodes/texture/nodes/node_texture_invert.cc b/source/blender/nodes/texture/nodes/node_texture_invert.cc index 9253a2701d3..46e29a63b3a 100644 --- a/source/blender/nodes/texture/nodes/node_texture_invert.cc +++ b/source/blender/nodes/texture/nodes/node_texture_invert.cc @@ -47,7 +47,7 @@ void register_node_type_tex_invert() { static bNodeType ntype; - tex_node_type_base(&ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); + tex_node_type_base(&ntype, TEX_NODE_INVERT, "Invert Color", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); ntype.exec_fn = exec;