Refactoring: Geometry Node: Avoid copy last buffer in result for Blur Attribute node #106860
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Reference: blender/blender#106860
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Delete Branch "mod_moder/blender:blur_avoid_extra_copy"
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Initially, copyring of last values make sense in case
of group processing. In this case, other group still
will be processed. But for current disigne, this can
be avoid by retern tmp buffer itself.
Generally seems to be an ok approach, but I'd change the naming now because
main
andtmp
is misleading now. Maybe just use buffer a and b instead.@ -254,3 +254,2 @@
{
MutableSpan<T> src = main_buffer;
MutableSpan<T> dst = tmp_buffer;
MutableSpan<T> src = buffer_b;
Add comment
Source is set to buffer_b even though it is actually in buffer_a because the loop below starts with swapping both.