GPU: Add Texture Usage Parameter to GPUOffscreen. #106899
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Jeroen Bakker
merged 5 commits from 2023-04-14 22:03:03 +02:00
Jeroen-Bakker/blender:gpu-offscreen-texture-usage
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#106224 Vulkan: Initial Graphics Pipeline
blender/blender
Reference: blender/blender#106899
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Currently the Textures used for offscreen rendering don't have
the
GPU_TEXTURE_USAGE_HOST_READ
flag. But some cases it isneeded. This PR adds a parameter when creating an offscreen
buffer.
Other solution could be to add this flag to all textures, but
we chose not to do this as that reduces the amount of fine-tuning
options for Metal/Vulkan backends. GPU can store textures
differently based on its actual usage.
This option isn't available in the python API as we don't expect
add-on developers to fine-tune texture usages to this extent.
For convenience
GPU_TEXTURE_USAGE_ATTACHMENT
is by defaultalways added.
I checked the actual usages around the areas where the offscreen buffers where created and updated them accordingly. There were some areas already that needed
the host visibility flags.
Depending on the actual platform this could have been an issue. I came across this issue during development of the Vulkan graphics pipeline. Where Vulkan mentioned incorrect usage flags.
I think the flag
GPU_TEXTURE_USAGE_ATTACHMENT
should be added insideGPU_offscreen_create
to avoid forgetting it. Also this should be mentioned on the header documentation of the function.Reviewers