UI: remove "vertex_active" theme color from Editors that dont use it #106936
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Reference: blender/blender#106936
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Delete Branch "lichtwerk/blender:106885"
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Report was that "Active Vertex" theme color does nothing for the 3D
View.
vertex_active
/TH_VERTEX_ACTIVE
is only in use for the GraphEditor (FCurve points).
editmesh_active
/TH_EDITMESH_ACTIVE
is in use elsewhere [we mightconsider changing the name here
geometry_point_active
? -- since it isalso used for curves]
Both of these are included in
rna_def_userdef_theme_spaces_vertex
[which is used for the
Graph Editor
,3D View
andImage Editor
]So solution might be to move this out of
rna_def_userdef_theme_spaces_vertex
and intorna_def_userdef_theme_space_graph
(of course, the naming forrna_def_userdef_theme_spaces_vertex
is then also a bit "improvable")Fixes #106885
Interesting! That works well and I had to give it a think on why it doesn't need versioning.
AFAIK "editmesh_active" is used for the color of the active vertex, edge, and face. As in 3D View uses separate colors for selected vertex, edge, and face. But then has this single weird editmesh_active for all the actives. And with that we ignore the alpha for active vertex and edge but use the alpha for the active face somehow. It behaves oddly.
But maybe could be renamed "geometry_active" or similar so not to imply it is just for points?
+1 on the change to
geometry_active
orgeometry_component_active
or similar.Perhaps 4.0 is a good time to finish with the rename of this setting?
4.2 could be a good time too, before Extension themes.
Hi, maybe we can close this. Merged: !119649
Sure :)
Pull request closed