Make first non-anonymous CustomData layer active #106972

Closed
Martijn Versteegh wants to merge 1 commits from Baardaap/blender:setfirstnonhiddenlayeractive into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

For each created CustomData layer check if the previous active layer
was an anonymous layer and if so set the new layer as active. Do the same
for the render/clone/mask layer. This way we never end up in a state
where a mesh has non-anonymous layers but none of them are active.

For each created CustomData layer check if the previous active layer was an anonymous layer and if so set the new layer as active. Do the same for the render/clone/mask layer. This way we never end up in a state where a mesh has non-anonymous layers but none of them are active.
Martijn Versteegh added 1 commit 2023-04-14 23:16:20 +02:00
639b10bc1c Make first non-anonymous CustomData layer active
For each created CustomData layer check if the previous active layer
was an anonymous layer and if so set the new layer as active. Do the same
for the render/clone/mask layer. This way we never end up in a state
where a mesh has non-anonymous layers but none of them are active.
Martijn Versteegh requested review from Hans Goudey 2023-04-18 12:17:22 +02:00
Author
Member

@HooglyBoogly considering your lukewarm reaction in the chat I assume you'r prefer not to do this patch and wait for converting all active layers to name-based -on-the-geometry instead? And then think about how to handle this stuff?

@HooglyBoogly considering your lukewarm reaction in the chat I assume you'r prefer *not* to do this patch and wait for converting all active layers to name-based -on-the-geometry instead? And *then* think about how to handle this stuff?
Member

Yeah, I do think that's probably a better approach, that's not a strong opinion though.

Yeah, I do think that's probably a better approach, that's not a strong opinion though.
Author
Member

I don't really have a strong opinion either. It's kinda weird that there's now the possible situation of a hidden layer being the active one, but no one seems to have complained so maybe I'll just scratch/archive this patch until a bugreport surfaces that calls for it. And hope we can get string based active layers working before that ;-)

I don't really have a strong opinion either. It's kinda weird that there's now the possible situation of a hidden layer being the active one, but no one seems to have complained so maybe I'll just scratch/archive this patch until a bugreport surfaces that calls for it. And hope we can get string based active layers working before that ;-)

Pull request closed

Sign in to join this conversation.
No reviewers
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#106972
No description provided.